- Apr 25, 2020
- 71
- 14
Indev3
- Changed the version string
- Reduced respawn time to minimum
- Set timer length to 1 minute
- Reduced time to cap the point by 1 second
- Capturing the point doesn’t change the spawn times now
- Added a medium health pack in the back flank by the point
- Added a staircase leading to the point in the back flank
- Added more space and cover to some places
- Made a lot of changes that are too unimportant to be worth mentioning
Indev4
- Reduced time to cap the point by 1 second
- Changed entrance to middle from low ground route
- Pushed the staircase forward in the back flank
- Adjusted health and ammo packs
- Added more space and cover to some places
- Fixed a bug that caused the sound before unlocking the point to not be played
- Made some changes that are too unimportant to be worth mentioning
Indev5
- Added better bot support
- Adjusted health and ammo packs
- Made some changes that are too unimportant to be worth mentioning
Indev6
- Added stage 2
-- Control point in stage 2 unlocks from the start and is captured by the winner of stage 1
- Widened an entrance to the control point building in stage 1
- Extended control point area in stage 1
- Connected lowest end of the cliff with the point in stage 1
- Added more space and cover to middle in stage 1
- Adjusted health and ammo packs in stage 1
- Brightened the dark room in stage 1
- Visually simplified spawns in stage 1
- Improved...
Indev7
- Removed old stage 2, added a new one
- Reverted changes to stage 1 from the last update and made new ones
--- Slightly expanded the back flank outside area
--- Made several changes that are too minor to be mentioned
- Fixed right BLU spawn door not opening in stage 2
Indev8
Overall:
- Opened up skyboxes
- Widened some places
- Made several changes that are too minor to be worth mentioning
Stage 1:
- Connected lower middle with the capture point
- Reduced cap time by 1 second
- Adjusted health and ammo packs
Stage 2:
- Shortened the path from the non-cave flank spawn door
- Pushed the cave flank further away from the point
- Brightened the cave flank
Indev9
Overall:
- Added a 3d skybox and updated some visuals
- Slightly improved optimisation
- Made many changes that are too minor to be mentioned
Stage 1:
- Added more space around the lowest end of the cliff
Stage 2:
- Slightly shorthened the whole stage along the middle
- Adjusted props to add cover around the point
- Widened the main entrance to the point
- Redesigned the path from cave flank spawn door
- Adjusted spawn points
- Added a small platform on the...
Indev10
Overall:
- Increased timer length by 20 seconds on all stages
- Updated visuals
- Updated clipping
Stage 1:
- Added a shack on the lowest end of the cliff
- Widened area around lowest end of the cliff
- Adjusted health and ammo packs
Stage 2:
- Removed top route to the cave flank
- Added a passage to the control point from the cave flank
- Disconnected middle from highground
indev11
Overall:
- The winner of a stage now gets shorter clock time on the next stage instead of an automatically captured point
Stage 3:
-Added a new stage; radio tower is now here
Stage 1 and 2:
- Finished visuals
- Improved clipping
- Greatly improved optimization
- Made many changes that are too minor to be mentioned
- Probably fixed server crash after timer runs out on stage 2
- Made several changes that are too unimprotant to be mentioned
Indev12
Overall:
- Improved optimization
- Updated cameras
- Made several changes that are too unimportant to be mentioned
Stage 1 and 2:
- Adjusted spawn points
- Updated visuals
Stage 3:
- Redesigned the back flank
- Added more space to some places
- Added a consistent prop jump to underground room by the point
- Cacti now deal more damage
Indev12a
Overall:
- Improved optimization
- Made many changes that are too unimportant to be mentioning
Stage 1 and 2:
- Updated visuals
- Fixed server sometimes freezing completely after timer runs out on stage 2
Stage 3:
- Fixed incorrect teams being exploded at the end
Indev13
Overall:
- Changed 2D skybox texture
- Increased timer length by 10 seconds on all stages
- Updated visuals
- Made many changes that are too unimportant to be mentioned
Stage 1:
- Added a dropdown to the shack on the lowest end of the cliff
- Adjusted spawn points
Stage 2:
- Added a small health pack by the entrance to the point
- Made pathways to the point longer
- Adjusted spawn points
Stage 3:
- Repositioned spawns to not mislead players where the point...