Payload explosion problem

  • If you're asking a question make sure to set the thread type to be a question!

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
Ive spent hours and hours trying to get this to work but it doesnt want to. Im trying to create the explosion at the end of a payload map for the pl map im about to start on. Everything such as the cart, capture points etc work fine, its just when the bomb gets to the end, the pit doors open but the bomb doesnt fall in, it just dissapears, therefore not setting off the trigger to make stuff go boom.
Ive used the entities from badwater as a reference and i have everything it has. Any help would be great.
 

maxtraxv2

L3: Member
Jan 23, 2009
103
3
change the cart model from prop_dynamic
to prop_phys that should fix it
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
The cart model needs to be prop_physics with a phys_constraint to hold it to the func_tracktrain. Once it gets passed the door, disable/kill the constraint and it'll fall in.
 

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
hmm, ive tryed this but when i do the cart model is invisible from the start and the func_tracktrain doesnt move. I get this error in the console

Bogus constraint minecart_constraint (attaches minecart_tracktrain to ENTITY NOT FOUND :minecart_physprop)
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Make sure the names in the constraint are correct. Looks like your cart prop name is different from the one listed in the constraint.
 

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
yes! got everything to work. Weird thing is that all the contraints were named correctly. I just changed the cart model back to prop_physics_override (it was this before and didnt work) and now it works.