- Aug 7, 2017
- 58
- 2
The title is the TL;DR, you don't have to read the whole thing. Also, sorry about the poor state this was in at initial posting- for some reason the forum refused to post until I refreshed the page several times, which cut off a lot of the text.
So, I encountered a problem. I have two areas in my map that were in neutral territory between Red and Blu. One will be a "beneficial to both teams" kind of area, with heath & ammo packs aplenty, and the other will be an area that's hostile to both teams, with hazards such as live explosives, spinning sawblades, bottomless pits, etc.
In order to properly tell the players where these areas start and end, the "beneficial to both teams" is themed purple and yellow (think, The Administrator, Ms. Pauling, Merasmus on a good day), and the "hostile to both teams" area is themed (dark) grey and green (think, Grey Mann, Olivia Mann, Zepheniah Mann, Merasmus on a bad day). After a very long time digging into the materials of TF2 and HL2, I found a reasonable amount of (dark) grey, green, and yellow textures. Not a lot, especially of green, but a serviceable amount for one map.
There are, like, four purple textures in the entire goddamn game.
I had to make do with some really, uh, "creative" use of textures, such as cropping out the purple part of the striped wallpaper from Mann Manor, a purple-adjacent dev test texture, something from a grain silo, and some tile floors from HL2 that look kinda purpley if you kinda squint.
I usually want to use as little packing and custom content as possible in maps, so I was looking around; there's a ton of purple textures on all the new warpaints that they're doing. Just, in general, they can be really nice textures. Is there a way to point the editor to use those textures? They are in the game, after all.
So, I encountered a problem. I have two areas in my map that were in neutral territory between Red and Blu. One will be a "beneficial to both teams" kind of area, with heath & ammo packs aplenty, and the other will be an area that's hostile to both teams, with hazards such as live explosives, spinning sawblades, bottomless pits, etc.
In order to properly tell the players where these areas start and end, the "beneficial to both teams" is themed purple and yellow (think, The Administrator, Ms. Pauling, Merasmus on a good day), and the "hostile to both teams" area is themed (dark) grey and green (think, Grey Mann, Olivia Mann, Zepheniah Mann, Merasmus on a bad day). After a very long time digging into the materials of TF2 and HL2, I found a reasonable amount of (dark) grey, green, and yellow textures. Not a lot, especially of green, but a serviceable amount for one map.
There are, like, four purple textures in the entire goddamn game.
I had to make do with some really, uh, "creative" use of textures, such as cropping out the purple part of the striped wallpaper from Mann Manor, a purple-adjacent dev test texture, something from a grain silo, and some tile floors from HL2 that look kinda purpley if you kinda squint.
I usually want to use as little packing and custom content as possible in maps, so I was looking around; there's a ton of purple textures on all the new warpaints that they're doing. Just, in general, they can be really nice textures. Is there a way to point the editor to use those textures? They are in the game, after all.