Wanted to at least make a1 playable so here we go:
- Fixed red not being able to win when round timer ended
- Added A/B decal signage to points
- Added set respawn wave times of 2 for blu and 7 for red (no more 20 second respawn times)
- Added hazard tape to capture point boundaries
- Added a custom delivery van prop (wanted to test compilepal's custom content packer/unpacker)
A2 is going to feature major layout changes based on the feedback given from micro contest 17 (as well as a name change)
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