Molten

CP Molten a1

Jameson

aa
May 19, 2020
44
14
Wanted to at least make a1 playable so here we go:
  • Fixed red not being able to win when round timer ended
  • Added A/B decal signage to points
  • Added set respawn wave times of 2 for blu and 7 for red (no more 20 second respawn times)
  • Added hazard tape to capture point boundaries
  • Added a custom delivery van prop (wanted to test compilepal's custom content packer/unpacker)

A2 is going to feature major layout changes based on the feedback given from micro contest 17 (as well as a name change)

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Jameson

aa
May 19, 2020
44
14
Thought I'd continue my mc17 entry and give it a face lift. I think the only thing that remains pretty much the same is blu spawn. This is still a 2cp map with lava let's just hope it plays okay.

Also the map is now called Molten

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