[Contest Entry] pl_ghost_town

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Ah, good to hear Mangy. I got bored in class last night and penciled out what the third area could possibly look like. I'll try and use my fancy illustrator skills and make a picture of the proposed layout for the rest of the map.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Map feels and plays pretty well, and I'm excited that you're going work on it more, that's always good!

Just wanted to say something about the texture scaling of the chicken wire textures...reduce them. If I were a chicken, I'd be able to slip right through the links in the fence.

Let me make a quick comparison:

Your chicken wire scale:
pl_ghost_town_a5a0004.jpg

pl_ghost_town_a5a0006.jpg


RL chicken wire scale:
ChookEncaged.jpg


Nothing major, just something nit-picky!
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
This is actually the only map I played on gameday apart from my own. :S

It's very fun, especially the first part. I can't say a lot about the second because RED got steamrolled there every single time. What I CAN say, however, is that I love being able to climb up on pretty much everything and use my height advantage (and it's not overpowering either, since everything is very open once you get high up).

Many of your paths are dead ends. When I ran towards the cart while I was playing on RED, what looked like fast routes to the cap or even shortcuts, just lead to some pickup in a completely closed room. You should have multiple exits from most rooms of this kind (there are lots in the second part), so that if you go into one expecting a fast route, at least you don't have to backtrack to get out again.
 
Aug 19, 2008
1,011
1,158
chickenwire is a tricky thing, when you make the mesh to wide, it looks weird, if you make it to tight, it shimmers strangely from a distance. I alway have 0.10 scale and use it with smaller brushes, it shouldn´t look like the chickenwire is holding the architecture together or acts as support. you can counter this impression by simpy placing a diagonal brush between the pillars holding the chickenwire
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
RL chicken wire scale:
ChookEncaged.jpg


Nothing major, just something nit-picky!


Maybe that's a giant chicken!
----------------
Was very fun, really cool design. Look foward to seeing a more detailed version.

I didn't find any major flaws. It's hard when you only play a map for 30 minutes to give any solid crtitique if nothing is seriously wrong. But that's a good thing. I covered all the terrain on the blu side pretty well and never got caught or hung up on anything.

I barely got a chance to see the red half of the map but it looked cool.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Well, I have yet to change the chicken wire, but just to prove the project isn't dead...

Concepts!
IMG_0270.jpg


Right side is way out of scale, but you get the idea.
IMG_0284.jpg


Work in progress (okay, so I just deleted some stuff and moved other things around, but I only had 30 minutes before my next class started :)
ghosttown_wip_1.jpg



If you care to see other of my horrid sketch for this map, including some scribbles of the 3rd and 4th points, check out my blog.

Other notes, going to release a5b as just 2 points, then push a5c and a5d with points 3 and 4, respectively.

Finaly, could a mod please remove [Contest Entry] from the title. I'm a bit late there :-D