- May 30, 2014
- 71
- 21
Small update, most of my focus was improving D, which will still need more major improvements.
A
D
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A
- Added a bit more fencing to nerf Red snipers, might not keep
D
- Gave Blu more routes and options, usually in making it easier to reach the more advantageous spots without running though the choke
- Limited sniper angles from the upper deck for Red again
- Moved Blu spawn to the other side of the B-C connecter room, so that they don't need to pull a 270 degree turn to reach D, as well as to make it harder to camp.
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