Mache Multistage CP (Stage 1) - Stage 1: 2cp A/D in a retrofitted Old West town.
This yet-to-be named map will be the first stage in a series of three 2cp A/D stages set in an environment reminiscent of Upward, Whiterock, and especially Coaltown. The map as a whole will revolve around risky but ultimately familiar layout decisions/gimmicks, and will attempt to encourage camaraderie through important gathering areas, purposeful chokes, and somewhat generous health and ammo placement in certain areas.
Stage 1 is set in a Coaltown-esque Old West town that has not been totally abandoned, rather retrofitted for the people of TF2's time period, though the Gravel Wars have certainly put any plans to live/work/tour there on an indefinite hiatus. As an additional gimmick, when Point A is capped, a train will start traveling laterally across the map at a fixed interval. This train grants BLU a limited-time shortcut to B from their spawn, which they can also hop on top of at B to reach the capture zone quicker. The train will probably make reappearances in the later stages, but no guarantees.
Screenshots:
View attachment 157024 View attachment 157025 View attachment 157026 View attachment 157027 View attachment 157028 View attachment 157029 View attachment 157030 View attachment 157031 View attachment 157032 View attachment 157033
Assets Used:
TF2 Emporium Vehicles Pack (steam engine models)
Frontline Pack (bar tables and chairs)
Special Thanks:
Tumby: Helped out when the original vmf became corrupted and we had to decompile, and for figuring oout roughly how to make the train wheels animation and train speed match.
Pont: Provided several useful vmfs for reference as well as convincing me to switch to H++, and helping out with the vmf problem.
This yet-to-be named map will be the first stage in a series of three 2cp A/D stages set in an environment reminiscent of Upward, Whiterock, and especially Coaltown. The map as a whole will revolve around risky but ultimately familiar layout decisions/gimmicks, and will attempt to encourage camaraderie through important gathering areas, purposeful chokes, and somewhat generous health and ammo placement in certain areas.
Stage 1 is set in a Coaltown-esque Old West town that has not been totally abandoned, rather retrofitted for the people of TF2's time period, though the Gravel Wars have certainly put any plans to live/work/tour there on an indefinite hiatus. As an additional gimmick, when Point A is capped, a train will start traveling laterally across the map at a fixed interval. This train grants BLU a limited-time shortcut to B from their spawn, which they can also hop on top of at B to reach the capture zone quicker. The train will probably make reappearances in the later stages, but no guarantees.
Screenshots:
View attachment 157024 View attachment 157025 View attachment 157026 View attachment 157027 View attachment 157028 View attachment 157029 View attachment 157030 View attachment 157031 View attachment 157032 View attachment 157033
Assets Used:
TF2 Emporium Vehicles Pack (steam engine models)
Frontline Pack (bar tables and chairs)
Special Thanks:
Tumby: Helped out when the original vmf became corrupted and we had to decompile, and for figuring oout roughly how to make the train wheels animation and train speed match.
Pont: Provided several useful vmfs for reference as well as convincing me to switch to H++, and helping out with the vmf problem.