cp_warzone

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Hello,
I'm busy with my first map for TF2. The name is not sure, because I can guess some other map has it.
The main idea is that they are fighting for an important building. And in that building are some special things etc...
Oh yeah, it's an arena map! I didn't wanted to start with difficult entity's like control points ( in my opinion ).

Hope you like it:
arena_showdown-wip1.jpg

The inside of the building.

arena_showdown-wip3.jpg

Red spawn.

arena_showdown-wip4.jpg

Blu spawn.

arena_showdown-wip6.jpg

Map overview.

More to come!
 

Icarus

aa
Sep 10, 2008
2,245
1,210
if you're making it an arena map you should name it arena_warzone

In any case, add some more obstacles in the map too make it less sniper-friendly. :D
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
omg, that i made that mistake D:

Yeah, i'm going to do that. What i've done untill now is just the basic idea of the map. On the sides there are coming buildings and obstacles.
 

Cerious

L420: High Member
Aug 10, 2008
455
133
Wow, good spawnrooms! And, it looks like the building with the cp will have an open roof, correct? If it does, I'd make it so that you can rocket jump up the walls of that building, for more mobility as a soldier.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Personally, I don't agree with Cerious.

While it *may* be cool, it may be better to clip the walls, for both gameplay and performance sake.
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Looks great for a first TF2 map? I'm guessing you have mapped for other Source games?
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Thanks guys!

Looks great for a first TF2 map? I'm guessing you have mapped for other Source games?
I've mapped for sourceforts and a little bit for cs:s but never finished something. :(
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Addes some detail and sniper places. And rock textures to put displacement on.

hl22009-01-2416-49-41-94.jpg

Some blu house thing.

hl22009-01-2416-49-49-50.jpg

Cart track.

hl22009-01-2416-49-55-75.jpg

Cart track at CP.

hl22009-01-2416-50-04-65.jpg

Cart track red side.

hl22009-01-2416-51-26-97.jpg

Some moutain where snipers can snipe on.

I got a question: When do i need to release an alpha? I'm not sure what it is and when to release it...
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
When all the gameplay aspects are done. thats the best moment for an alpha.

However, i actualy have to tell you that you shouldnt make sniper spots. snipers usualy are able to find alot of spots already and making special ones for them only couses sniper spam. Same for sentry spots. Ofcourse, some can be a bit more obvious but dont make them especialy so people can overuse that place safely. A good hint is to keep special designed snipers spots at a ground level area which spies easily can reach (due to many obstacles that provide just enough cover so they can hide from snipers and sentrys unless they are paying attention on that specific spot).
 

Cerious

L420: High Member
Aug 10, 2008
455
133
Go type in your console:

sv_cheats 1
cl_drawhud 0
r_drawviewmodel 0

This'll remove all HUD aspects when taking screenshots, so you don't need weapons or HUD elements in screenshots.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Ok, so I worked on it today.

Pics:
hl22009-01-2820-13-52-81.jpg

overview.

hl22009-01-2820-14-17-46.jpg

Middle building, WITH roof.

hl22009-01-2820-14-24-90.jpg

Right side of red base.

hl22009-01-2820-14-30-87.jpg

Next to blu spawn.

hl22009-01-2820-14-43-37.jpg

Some side.

hl22009-01-2820-14-51-00.jpg

Oh, other side.


Should i hold the building like this?
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Too big and open spaces in my opinion, should proboably throw in a building or two there. looks good otherwise.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
This looks really similar to a map called showdown in COD layout wise :) although it looks too open apart from that its awsome

(on a side note maybe make the two smaller sides rocket-jumpable and the two higher sides not?)
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Looking good. Agreed too open, but I'm sure you plan on filling in a lot of empty space with props, etc.

I'm assuming you are planning to displace those cliffs, if so, read this first: Youme's Guide to Displacement Cliffs. Invaluable information and if you follow it step-by-step will save your a lot of rework time (like I've had to do with VipersDen

As for your question on "when to release an alpha," here is the best damn guide I've ever read on the subject of map release iterations: http://forums.steampowered.com/forums/showthread.php?t=646394
 
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Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
I'm with Notoorjus, too much open spaces, way too easy for a Sniper to kill you.

Yeah, that's right. So i build a house on the sides and some brush rocks. I will post pictures tomorrow. Need to learn Latin now :(

This looks really similar to a map called showdown in COD layout wise :)
higher sides not?)

It's inspired from that map, but i hope it's not going to be too much the same:p.