There's a leak, but there isn't?

OverlordBUNNY

L1: Registered
Jul 4, 2021
6
0
I am creating a map called koth_orangepoints, and when I'm creating a spawn door (using UEAKCrash's tutorial series) My trigger_multiple brush is inside the room, yet when I compile the map it says "Entity trigger_multiple (-1088.00 513.00 128.00) leaked!"

Here is the .vmf file: https://drive.google.com/file/d/1lOoRU1KdyRMOygXZ-GIJH9wyKh3ket9W/view?usp=sharing
Here is the .bsp file: https://drive.google.com/file/d/1XTd0JFAciFP5QGbUjIdBuym0dQ5adM9b/view?usp=sharing

If you know why there is a leak, please tell me and how to fix it!
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
You tied the ground to func_detail, making an entity out of it; entities don't seal maps.
 

OverlordBUNNY

L1: Registered
Jul 4, 2021
6
0
okay another leak happened somehow, I tried selecting it and hitting Ctrl Shift W and it still isn't fixed, as far as I know, the map is entirely sealed but here are the files
 

Attachments

  • koth_orangepoints.vmf
    60.5 KB · Views: 116
Last edited:

OverlordBUNNY

L1: Registered
Jul 4, 2021
6
0
I fixed the unsealed parts, there's still a leak, but here is the updated file
 

Attachments

  • koth_orangepoints.vmf
    60.5 KB · Views: 117

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I fixed the unsealed parts, there's still a leak, but here is the updated file
The left wall for both bases have gaps; RED's wall isn't connected to the door's one, and BLU's wall isn't connected to the ceiling.

To check for leaks, compile the map then go to "Map>Load Pointfile" and locate the red line in the 3D views (2D views are also useful); every time the map is compiled, its associated ".lin" file is erased (if existent) and then re-generated if a new leak is found.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Also, to save time, skip the VVIS and VRAD steps when compiling until you have a leak-free compile log, if you're not already doing so.