Bottle

Bottle Final

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Bottle - Get Drunk! Fight over Liquor Trucks

Bottle is a King of the Hill Map set in Switzerland
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Basic Information:
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Map type: King of the Hill
File name: koth_bottle
Developer(s): XEnderFaceX

Map Information:
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Environment: Eschenbach, Switzerland
Setting: Daylight, sunny
Deep Water: No
Pyrovision: No

Map Items:
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Health Kits: Full: 1 Medium: 2 Small: 0
Ammo Boxes: Full: 0 Medium: 3 Small: 0

Note:
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I didnt have the Full 72 Hours Time this Year,
so i had to cut the Map short, so its not completely how i wanted it to be.
I will now concentrate on finishing this Map after the Jam. :)
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Every update that I see of this map you change the most minimal things on the map. Was it really necessary to make a fan hurt you? Was it really necessary to add a visual of beer getting filled into the control point? Was the random crushed can prop crucial for the map? I've seen no actual changes to the layout of this map that it desperately needs. Feedback that we've left for you through the feedback system.
https://feedback.tf2maps.net/map/koth_bottle_a2/

It's empty, it's too wide, there's so many angles for snipers to just exist. You seemingly haven't fixed any of this and have focused on either band-aid fixes (moving respawnroomvisualizers forward instead of making it hard to spawncamp) or useless detail additions. Please please PLEASE actually look at what's wrong with your map and start making real layout changes to it.
 

pont

huh? wuh?
aa
Mar 15, 2018
345
522
you're putting a lot of effort in each update making full changelog videos and stuff, but all you really do to the map is mess around with detail changes and making various buildings slightly different. you should be focusing on bigger layout changes, as right now the map is pretty much the same as the first time i played it months ago - an open area with some small buildings in it, complete with the sightline issues that come from the approach of making a big open space and scattering things around it.
try make your map out of smaller distinct sections instead of broad strokes, and use height to make areas more interesting to fight in and to break up long sightlines.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Final (Bottle):
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Gameplay:
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- Shortened Respawn Times
- Added Spectator Cam in Barrel Storage
- Added Pickup-Timers
- Closed Windows in Mechanic House

Visuals:
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- Fixed visible Nodraw in 3D Skybox
- Fixed visible Displacement gaps in 3D Skybox
- Changed some Detailing
- Changed a few Textures
- Updated Soundscapes

Optimization:
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- Adjusted Prop FadeIn/Out Distances
- Removed a few Overlays
- Removed a few Props
- Added Occluders

Read the rest of this update entry...