blockbuster

KotH blockbuster b6

harris0n

L2: Junior Member
Jul 26, 2018
58
46
Followed through with all the things I said I would push by this version, also consulted a few people with different levels of vision impairment to help tweak the map

  • raised the mid point up by roughly 50 h/u to prevent direct line of site from extremely far back
  • replaced all the greenscreen textures with a less saturated one
  • added some props in front of the green screens behind cliff to make players stand out more
  • adjusted the middle ledge geometry so it no longer juts out in front of cliff
  • centered the alcoves on mid
  • added a barrel below cliff on mid to allow acces from mid
  • brightened the patio leading to unders
  • extended the house behind cliff out to block the void
I might try messing with lighting in the next release, I've had some complaints with the map "flashbanging" people. I also want to try and get the 3d skybox done.

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