Trojan

PL Trojan s1s2a1a

Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
Trojan - The first stage of what will be a three stage medieval payload map

BLU tries to push their Trojan horse(equipped with a nuclear bomb) to RED's castle

This is the first stage
 
Last edited:

Yaki

aa
Sep 3, 2018
417
256
Ohh I love the Trojan horse! I just love the idea that the payload is used as cover, and being able to walk under it is too cool!

I am just looking at the map alone in a server, and I feel like this exit out of respawn might be too advantageous for BLU being able to assault the RED front via flank. I don't know how I'd fix this, but I'd definitely keep an eye out to see how it works (at least, for stage 1 standards)
upload_2021-6-8_9-48-10.png
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
+added new final area to the first stage
+added new side route
+added new trimping route

|changed area RED spawns
|changed the way the Trojan Horse handles player collision
|changed the former RED spawn into a side route


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Last edited:

Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
|changed the way the log is faced to make it easier to get out of water
|added detailing
|fixed sightline into BLU spawn
|changed cover around
|added and fixed clipping around the map


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
+added a new rollback zone
+added a ending sequence to where the horse now goes into a cave, to setup for the next stage
+added several props to allow for scouts to reach areas easier
+added Lo-Fi
+added lights to brighten up a couple areas that weren't lit well

|changed the textures used to mark the cart track
|changed one ramp to stairs
|changed the arch doorway slightly


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
+added brazier inside side house
+added health pack near last

|shortened RED's respawn time
|changed angle of a rock for more reliable trimping
|increased size of unstuck trigger inside horse
|minor texture adjustments
|other minor changes to gameplay geometry


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
|the horse now bucks you off of it if you've been standing on the top of it for too long
|horse now neighs
|changed the shape of some roofs

+added detailing
+added optimization to areas


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
|Updated Horse to use a new model, should be much better to collide with as the tracktrain is now in the shape of the model, no longer uses push triggers
upload_2021-8-25_9-24-52.png

|Changed orientation of the log in water
|Minor visual enhancements
|Made the horse neigh not as loud
|Horse bucking now deals 35 damage

+added healthkit

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
|Fixed BLU spawn not having respawnroom visualizers
|Fixed some unintended perch points
|Shortened the rollback zones, BLU now has a shorter cart path
|Increased RED's spawn times by 1
|Shortened geometry by the first cap point
|Changed some geometry around
|Adjusted cover on the third floor of the building
|Moved RED's spawn over a bit, no longer able to jump on top of the horse immediately out of spawn
|some optimization

+added trimp to get to RED's spawn
+added some cover
+added stairs for BLU to be able to more easily get into the building once the first cap point has be captured
+added door to the building that only opens once BLU caps first point, RED now has to go to the top floor and take fall damage to get behind BLU
+added more soundscapes

-removed a spawn exit for RED
-removed a brazier from the top floor of the building


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586
+added new flank for blu that opens after the first point is capped
|increased skybox height
|changed the way you access the side area
|changed some cover around
|shortened the rollback zone
|add some details
|increased time added when capping first point by 30 seconds


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
602
586