(SOLVED)make_triangles:calc_triangle_representation: cannot convert whit out models or displacements

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
wtf why it is stil doing this I did all from this https://tf2maps.net/threads/make_triangles-calc_triangle_representation-cannot-convert.22049/ but it is stil not working like this why.png but it stil not work help please here file if needed ctf_doublecross_d.vmf
 

Attachments

  • ctf_doublecross_d.vmf
    14.1 MB · Views: 157
Last edited:

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
no because i cant compile for some reasson
and I thing this error is that reasson my compile
*
* Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.vmf"

Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_doublecross_d/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/ctf_doublecross_d/nature/blendgroundtomud001_wvt_patch
Patching WVT material: maps/ctf_doublecross_d/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/ctf_doublecross_d/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/ctf_doublecross_d/nature/blendgroundtoconcrete003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2308 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (1930268 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8164 texinfos to 6435
Reduced 240 texdatas to 219 (7848 bytes to 6916)
Writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp
Wrote ZIP buffer, estimated size 36298, actual size 26704
22 seconds elapsed
34.239212 25.806400 0.000000
34.239212 22.758400 0.000000
34.239212 26.822399 0.000000
33.451805 26.822399 0.000000
make_triangles:calc_triangle_representation: Cannot convert
34.239212 32.512001 0.000000
34.239212 30.073599 0.000000
34.239212 33.324799 0.000000
33.451805 33.324799 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d"

Valve Software - vvis.exe (May 21 2020)
fastvis = true
4 threads
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.prt
5442 portalclusters
17326 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 2911149 visible clusters (16.99%)
Total clusters visible: 17137894
Average clusters visible: 3149
Building PAS...
Average clusters audible: 5384
visdatasize:6556765 compressed from 7488192
writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp
13 seconds elapsed

** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -noextra "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d"

Valve Software - vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp
Setting up ray-trace acceleration structure... Done (10.86 seconds)
21347 faces
4 degenerate faces
1920207 square feet [276509824.00 square inches]
296 Displacements
410395 Square Feet [59096900.00 Square Inches]
21343 patches before subdivision
216701 patches after subdivision
sun extent from map=0.173648
571 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (64)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (166)
transfers 25974035, max 1625
transfer lists: 198.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(344761, 280643, 225706)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(63283, 44287, 32364)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(13248, 8211, 5398)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2993, 1639, 967)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(727, 350, 186)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(184, 78, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(48, 18, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(13, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0763 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
3 of 14 (21% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 5342/8192 64104/98304 (65.2%)
brushsides 45702/65536 365616/524288 (69.7%)
planes 25048/65536 500960/1310720 (38.2%)
vertexes 38674/65536 464088/786432 (59.0%)
nodes 11097/65536 355104/2097152 (16.9%)
texinfos 6435/12288 463320/884736 (52.4%)
texdata 219/2048 7008/65536 (10.7%)
dispinfos 296/0 52096/0 ( 0.0%)
disp_verts 10032/0 200640/0 ( 0.0%)
disp_tris 13984/0 27968/0 ( 0.0%)
disp_lmsamples 1129000/0 1129000/0 ( 0.0%)
faces 21347/65536 1195432/3670016 (32.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12448/65536 697088/3670016 (19.0%)
leaves 11107/65536 355424/2097152 (16.9%)
leaffaces 26789/65536 53578/131072 (40.9%)
leafbrushes 14783/65536 29566/131072 (22.6%)
areas 5/256 40/2048 ( 2.0%)
surfedges 154843/512000 619372/2048000 (30.2%)
edges 96746/256000 386984/1024000 (37.8%)
LDR worldlights 571/8192 50248/720896 ( 7.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2407/32768 24070/327680 ( 7.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 47334/65536 94668/131072 (72.2%)
cubemapsamples 124/1024 1984/16384 (12.1%)
overlays 171/512 60192/180224 (33.4%)
LDR lightdata [variable] 11193024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6556765/16777216 (39.1%)
entdata [variable] 235374/393216 (59.9%)
LDR ambient table 11107/65536 44428/262144 (16.9%)
HDR ambient table 11107/65536 44428/262144 (16.9%)
LDR leaf ambient 44981/65536 1259468/1835008 (68.6%)
HDR leaf ambient 11107/65536 310996/1835008 (16.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/250740 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/193776 ( 0.0%)
pakfile [variable] 26704/0 ( 0.0%)
physics [variable] 1930268/4194304 (46.0%)
physics terrain [variable] 52580/1048576 ( 5.0%)

Level flags = 0

Total triangle count: 62224
Writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp
4 minutes, 51 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_doublecross_d.bsp"
 
Last edited:

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_doublecross_d.bsp
The compile seems to be running fine. What, exactly, is the issue?
 

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
thanks for care there was some strange prop dynamic model of sand man idk why was that there but after delete that bat everything was fnctional so thanks anyway