-Removed those silly bridges that made 85% of the map meaningless
-Given a decent artpass
-Added signage (pls enable overlays)
-Fixed the point killing its riders
-Fixed the point locking randomly
-Setup time added
-Cap times slightly adjusted
-Clipping fixed around spa tunnel exit
-Added dropdown exit for spawns, takes you out to that edge pool area, which leads to:
-New area, "storage room" added, with a new perilous flank route to the upper level
-Ruined the lighting a bit, but hey, this is for the *gameplay* contest (and each full compile takes like 20 min, 30 with HDR).
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