pl_unknown

ikem

L6: Sharp Member
Dec 8, 2008
268
34
havent decided on a name yet, but it was pl_twister until i put the trainyard skybox on it and i cant go away from it now. :/


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Cerious

L420: High Member
Aug 10, 2008
455
133
I'd suggest not to use trees in the playable areas of your map, things can get a little messy with those things.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Sadly, many of these alpine maps are starting to look very samey about now. There are so many, it's hard to see what's unique about each and every one. Still, this one looks promising in its own rights.
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Looking very good so far. On the alpine maps being too similar, here is a thought. Perhaps you could theme it as Greenpeace (blue) is planning to blow up a timberyard (red). You could call it pl_greenpeace even :unsure:(maybe not). I think once you get a good theme, a good name will come to you.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I think you should just stick with the TF2 motif.

Secret Organization plotting to destroy Secret Organization's secret base of secrets.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Sadly, many of these alpine maps are starting to look very samey about now. There are so many, it's hard to see what's unique about each and every one. Still, this one looks promising in its own rights.

I'd have to agree, I'm reaching the breaking point with alpine maps.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I'd have to agree, I'm reaching the breaking point with alpine maps.

Come on guys, this isn't the time or place for alpine fatigue discussion. He's already started with the alpine theme so its unlikely to change. If he was posting completely dev textured screenshots it might be ok do express alpine fatigue, but this isn't the case.

It does look like a good start, it fits the current alpine theme well. You've got a pitch black roof top, is that a model texture? (model/ or prop/ in the name, if so change it for the texture that doesn't have prop/ or model/ at the front)
I'd also agree with cerious, since the trees don't have a hitbox using them inside the playable area is slightly iffy.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
You can put trees in the 'playable' area, just don't have them in the middle like that.

You can still have them up against walls and cliffs. Just make sure you playerclip them
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
yea what is in that intel anyways....

but yea i have been working on it and thank god i backed up cuz my hdd crashed >_<

but thanks for the comments and yea that was a model texture :/

also would there be anything to do to break it up from the other alpine maps? i will be thinkin about it
 
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ikem

L6: Sharp Member
Dec 8, 2008
268
34
still a nameless map :/

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Baysin

L2: Junior Member
Feb 14, 2008
80
15
Hey, Ikem! Looks promising! Moar updates please! For a title, you should consider "Alpine Fatigue" just to spite the nay-sayers ;-)
 

Tinker

aa
Oct 30, 2008
672
334
I dunno, it looks like an old mining town, including your coal factory there at the back. So something like pl_kerosene, pl_anthracite, or even something simple like pl_coalfield.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Nice work!
Only thing i don't like is the wood texture used in that cave thing.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
ooo pl_kerosene i think i might use that i have to do some research first
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
yea i know i was in a hurry and miss read wood_beam