Still problems with the last point

DoodleDon

L2: Junior Member
Nov 22, 2020
85
6
Hello, second post about this problem.

As last time, whenever my payload cart comes to the last point, the game crashes. I removed the 4_cp like someone suggested, but it still doesn't work.
Not only that, but whenever you go into the sawblade the cart is supposed to go into, the explosion animation plays and the cart disappears.

It would be highly appreciated if anyone would be able to help about these problems.
Thanks in advance : )

(While I'm at it, how am I able to make a "cover" for the map?)
 

Attachments

  • pl_chestnut_woods.vmf
    1.7 MB · Views: 77

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
There's no outputs on the hologram for me. I guess it's the wrong one then. I'll try to post the real one soon
You're probably opening the wrong file in Hammer. Open the .VMF you attached in a notepad and search for "cp_4", it should find a match.
 

DoodleDon

L2: Junior Member
Nov 22, 2020
85
6
What the- How is this possible? I specifically dragged the file to the thread.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Maybe this one?
Yes, the sawblade and everything is now in there. The finale effects and the cart killer are used by the wrong entity; migrate the trigger_once's outputs to the last path_track (blu_track_171, OnPass) and delete the trigger_once since it's of no use in here.

As for the crashes, try adding a 'Stop' input for the tracktrain to the last path_track's outputs.
 

DoodleDon

L2: Junior Member
Nov 22, 2020
85
6
migrate the trigger_once's outputs to the last path_track (blu_track_171, OnPass) and delete the trigger_once since it's of no use in here
What Trigger once am I supposed to delete and which should I "replace". So that I'm dumb, hasn't happened to me before : p
 

DoodleDon

L2: Junior Member
Nov 22, 2020
85
6
Migrate its outputs to the last path_track and then remove the trigger.
Oki doki. Thanks a bunch my man! : D
While you're here, how can I add a cover for the map and make the explosion not happen when you touch the "trigger_hurt"? If that's in your range of course
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Oki doki. Thanks a bunch my man! : D
While you're here, how can I add a cover for the map and make the explosion not happen when you touch the "trigger_hurt"? If that's in your range of course
I don't know what exactly what you mean by 'cover'. The explosion effects can be removed by removing the 'boom' output from the trigger_once (now the last path_track); you can additionally remove the shake effects and the explosion sound if desired.
 

DoodleDon

L2: Junior Member
Nov 22, 2020
85
6
I don't know what exactly what you mean by 'cover'.
I mean when you download the map, it isn't two cogs on the little screen beside the link. Like taking a picture of the map and adding it into said screen. How is that possible?
 

DoodleDon

L2: Junior Member
Nov 22, 2020
85
6
The explosion effects can be removed by removing the 'boom' output from the trigger_once
Also, I don't want the 'boom' to be romoved from the path_track, I want it removed from the triggers on the sawblades. They're just supposed to kill you, not trigger the explosion, shake etc.