Kennecott

CP Kennecott A5

olikat

L1: Registered
Jan 3, 2021
12
2
Kennecot - Pyramid CP in Alaskan mine

My eventual submission to the Rule of Three's Contest (both minor and major).

Kennecott is a gravel-pit style map whose location is inspired by the abandoned kennecott mines in Alaska. I'd like to think the map is a unique take on the pyramid CP style, and hopefully proves itself enjoyable to play.

Please enjoy and leave feedback to help me better refine the map for it's contest deadlines. Things like health and ammo, lighting, and more is subject to change (also there's a typo present in the file name, but it shouldn't affect downloading the map and should be resolved by the next update) .

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olikat

L1: Registered
Jan 3, 2021
12
2
Kennecott A2 Update:

Changes:

- Fixed file name ( Kennecott is now spelled properly)

- Added extra route intended to make A easier to defend

- Added new health and ammo locations

- Added more cover to C point

- Very minor detailing

- Fixed clipping to accommodate for newly added route

- Added clipping to the top of A point

Future Plans:

- Minor detailing around A and C point

- Improve lighting around C point

- Experiment more with health and ammo pack placements/size

- More cover in the area leading up to C point

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olikat

L1: Registered
Jan 3, 2021
12
2
Kennecott A2A Update:

Changes:

- Added roofing to a majority of the buildings to make the map better resemble it's namesake

- Retextured B point's nearby hut

- Added cover in the form of crates on the leadup to point C

- Added clipping to some models which lacked proper collision

- Retextured the doorway of A point's shortcut to make it more obvious that it closes after the point is capped

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olikat

L1: Registered
Jan 3, 2021
12
2
Kennecott A3 Update:

I realized that yesterdays upload of A2A was somewhat broken on my end, consistently loading the A2 version of this map. I realized that there was an issue with the file name, and eventually resolved the issue. This is a comparatively small update when compared to prior ones, but an important one.

Changes (Will update screenshots today):

- All changes featured in the A2A update (since its uploaded file was most likely broken on the website as well)

- Changed cover on the leadup to point C slightly

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olikat

L1: Registered
Jan 3, 2021
12
2
Kennecott Alpha 4 Update:

A relatively large update to polish up the map as we approach the contest deadline.

Changes:

- Fixed bug where swimming in the water near B point could result in an error

- Added new overhead structure to B point to make fights there hopefully more interesting

- Added new ammo to make point B a bit more defendable

- Slimmed down certain areas of the map to make open areas and sightlines less prominent

- Decreased doorway sizes around the map by a small amount

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olikat

L1: Registered
Jan 3, 2021
12
2
Kennecott A5 Update:

Changes:

- Slightly narrowed various hallways including the main approach route to C point

- Slightly shrunk door size (the door next to B point in particular)

- Implemented more cover to nerf sightlines in a few areas of the map (mainly BLU span and the approach to C point)

- Narrowed balconies along the approach to C point

- Rebuilt rock structure near BLU spawn after it caused some issues with func-detailing

- Slightly decreased size of RED Team's spawn

- Slightly increased lighting in area around C point

- Adjusted Capping times

- Adjusted Clipping

- Minor detailing

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