Displacement leaking

Vufffle

L1: Registered
Aug 3, 2019
13
0
What material should I place behind displacements so that they don't leak into the void? Does nodraw seal the map? What are some materials that do or don't seal the map?
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Afaik the texture doesn't matter unless it is a special tool texture like skip or hint. Nodraw is the best choice because as it says it does not render anything unnecessary. Generally everything you cannot see should be nodraw eventually in the maps lifecycle.
 

Vufffle

L1: Registered
Aug 3, 2019
13
0
Afaik the texture doesn't matter unless it is a special tool texture like skip or hint. Nodraw is the best choice because as it says it does not render anything unnecessary. Generally everything you cannot see should be nodraw eventually in the maps lifecycle.

Should I make the backside of the skybox also nodraw?
Backside as in the side that isn't visible
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Should I make the backside of the skybox also nodraw?
Backside as in the side that isn't visible
It doesn't matter for the sky. Also every brush face that is facing "the void" (outside the skybox) gets automatically nodrawn as well as faces that are fully against another face.