Texture shadowing issues

ARC8DE

L1: Registered
Jan 25, 2021
34
1
I have some texture issues here. -textureshadows is enabled. here are all of my compile options for $light_exe:
-StaticPropLighting -StaticPropPolys -textureshadows

Is there an extra compile option that fixes this or an existing option that's causing this?
 

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Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Dark shadows along displacement edges, like seen in the screenshot, are usually caused by running VRAD with -fast.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
That's weird.

Does your compile log have anything to say about this?
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
I'm going to guess that those displacements were created with all 6 sides of the brush? Destroy all the displacement faces that you aren't using, only use the top. The abutting faces will cause the weird lighting.
 

ARC8DE

L1: Registered
Jan 25, 2021
34
1
I'm going to guess that those displacements were created with all 6 sides of the brush? Destroy all the displacement faces that you aren't using, only use the top. The abutting faces will cause the weird lighting.
Yeah. that's causing the issue. I was still learning the ropes with displacements when I made this so I'll go ahead and fix that now. Thanks