- Jan 6, 2008
- 2,289
- 1,372
I've been trying to come up with ideas for what I could make as my next map/side project/something. I've been thinking about Z33W13R's linear arena mode, but I got a bit off track (thinking about an arena/TC mix) and this idea popped up in my head.
Territory Control with one Control Point per round.
Yeah, it's probably old, but no one has ever made a map with this mode...as far as I know. Now, this is how the points are laid out in TC...
Legend:
X - Neutral base
B - BLU base
R - RED base
C - Control Point
Now, here's my idea.
While in regular TC, each team has a CP by their base, the difference here is that there is only one CP per round, and it's between the two bases (with the exception of the final rounds, where the single CP still is in the losing team's base). This is just the way arena mode fixes the huge turtling issues.
I'm thinking this should solve every reason people hate TC, but I'm wondering what you people think about this. Is it a good idea to try to make a map with this mode?
Territory Control with one Control Point per round.
Yeah, it's probably old, but no one has ever made a map with this mode...as far as I know. Now, this is how the points are laid out in TC...
Code:
XC - XC - RC
BC - XC - XC
X - Neutral base
B - BLU base
R - RED base
C - Control Point
Now, here's my idea.
Code:
X - C - X - RC
| |
C C
| |
BC - X - C - X
While in regular TC, each team has a CP by their base, the difference here is that there is only one CP per round, and it's between the two bases (with the exception of the final rounds, where the single CP still is in the losing team's base). This is just the way arena mode fixes the huge turtling issues.
I'm thinking this should solve every reason people hate TC, but I'm wondering what you people think about this. Is it a good idea to try to make a map with this mode?