Breakwater Bay

PL Breakwater Bay A4

The Guy You Know

L1: Registered
Jun 18, 2016
36
7
Last edited:

hutty

aa
Mar 30, 2014
538
444
I downloaded the map and took it for a spin (against bots). Its very good, your layout is interesting and fight spaces are just the right size. I would love to see development on this continue.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Nice map.
 

The Guy You Know

L1: Registered
Jun 18, 2016
36
7
A nearly complete redesign of Break Water Bay from the 2017 TF2 72hr map jam. It now features major layout changes and bugfixes.
View attachment 139122
Major Layout Changes:
Remade blue team's First Spawn
Replaced terrain near first capture point with displacements
Removed second blue team spawn room, combined with third spawn.
Removed red team's first spawn room combined with final terminus spawn.
Reworked bay area, now includes ramps, interiors and alternate paths.
Added additional paths between capture point 2 and 3
Added additional paths to the final terminus
Completely remade final terminus area including red spawn.
Adjustments to track course and other smaller changes.
PL_comparison 2.png

Fixes:
Added tonemap_controller for HDR
Removed shadows from majority of payload rail
Removed first red spawn, formally was still usable upon capturing point.
Rework of blue's second spawn, better shielding spawn sightline.
PL_comparison 3.png

Remaining things to do are additional bug fixes, map optimization/changes, and team balance.
PL_comparison 4.png


Read the rest of this update entry...
 

The Guy You Know

L1: Registered
Jun 18, 2016
36
7

The Guy You Know

L1: Registered
Jun 18, 2016
36
7
The Guy You Know updated Breakwater Bay with a new update entry:

Version A4

Major overhauls of first capture point and final terminus.

Large reduction in sight lines, adjustments of payload track, and addition of new interior spaces.

Spawn room design has been re balanced, red now has a new 2nd spawn from the terminus.

Additional miscellaneous adjustments, changes and additions to level geometry
Screenshot (32).png
Screenshot (34).png

Read the rest of this update entry...