Can't even play my own map

ABpriceHI45

L3: Member
Jan 30, 2021
116
8
Hi, i was making a map in tf2 [obviously],
and for some reason the tf2 closes after the menu appears
The compile time was originally about 2 minutes but this one is about 50 seconds, something is wrong.

please help me!!!

here's some log


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.vmf"

Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\team fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_higherup/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_higherup/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material maps/cp_higherup/dev/dev_blendmeasure_wvt_patch doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
error: material CUSTOMDEV/DEV_MEASUREWALL01BLU doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (275151 bytes)
Error! To use model "models/ambulance.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/ambulance.mdl"!
Error! To use model "models/player/items/sniper/fwk_sniper_corkhat.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/sniper/fwk_sniper_corkhat.mdl"!
Error! To use model "models/weapons/w_models/w_sniperrifle.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_models/w_sniperrifle.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1353 texinfos to 739
Reduced 32 texdatas to 27 (790 bytes to 655)
Writing D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
Wrote ZIP buffer, estimated size 1373, actual size 1025
8 seconds elapsed

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" -noextra "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup"

Valve Software - vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.19 seconds)
7331 faces
7697806 square feet [1108484096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.052336
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (34)
Build Patch/Sample Hash Table(s).....Done<0.1208 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 735/8192 8820/98304 ( 9.0%)
brushsides 4665/65536 37320/524288 ( 7.1%)
planes 2146/65536 42920/1310720 ( 3.3%)
vertexes 11021/65536 132252/786432 (16.8%)
nodes 3981/65536 127392/2097152 ( 6.1%)
texinfos 739/12288 53208/884736 ( 6.0%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7331/65536 410536/3670016 (11.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2194/65536 122864/3670016 ( 3.3%)
leaves 4024/65536 128768/2097152 ( 6.1%)
leaffaces 8613/65536 17226/131072 (13.1%)
leafbrushes 2754/65536 5508/131072 ( 4.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 42256/512000 169024/2048000 ( 8.3%)
edges 24342/256000 97368/1024000 ( 9.5%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 530/32768 5300/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8220/65536 16440/131072 (12.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7560208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 50013/393216 (12.7%)
LDR ambient table 4024/65536 16096/262144 ( 6.1%)
HDR ambient table 4024/65536 16096/262144 ( 6.1%)
LDR leaf ambient 25188/65536 705264/1835008 (38.4%)
HDR leaf ambient 4024/65536 112672/1835008 ( 6.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13076 ( 0.0%)
pakfile [variable] 1025/0 ( 0.0%)
physics [variable] 275151/4194304 ( 6.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 18815
Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp
59 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_higherup.bsp" "D:\SteamLibrary\steamapps\common\team fortress 2\tf\maps\cp_higherup.bsp"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\team fortress 2\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\team fortress 2\tf" -windowed -noborder -w 1280 -h 720 -novid +map "cp_higherup" -steam



i must pressed something while making the map,
appreciate it if someone helps me

heres the map folder also
 

Attachments

  • cp_higherup.vmf
    1.3 MB · Views: 129
Last edited: