cloud rotation

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
I dont think so, but maybe you can rotate the map in the skybox?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I think one of the css maps has rotation clouds (a cloud prop) (it's in Cbble i think)
 

Gadget

aa
Mar 10, 2008
531
527
Rotating the map in the skybox would most likely look strange :)

If you look at the .vmf of 2fort you can see that they implemented some func_rotatings in the middle of the skybox and parented the clouds (func_brushes) to those. But as far as I remember from earlier threads in this forum func_rotating doesn't work in tf2, right? However we had a thread with some new solutions that seem to work. Just use the search function to look for the thread about rotating objects.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
you can rotated the clouds its easy. Valve did it with 2fort. Just make the brushes on the same diameter and tie them to a func_rotating in the center, you have to make them rotate slowly though or itll look wierd. Check out how 2fort did it if your interested.

I shoulda read garbagemans post :)
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
or you could make a func tracktrain and parent the clouds to it
 

Altaco

L420: High Member
Jul 3, 2008
484
120
It's actually done in 2fort, but you don't notice because valve used func_rotating for it and then apparently broke it.

What you want to do is have a rotating object in the center, then have func_brushes textured with a cloud texture (there are one or two). Check the skybox of 2fort to see what I mean.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
You could make the cloud props rotate around the center of the map (because while func_rotating is broken, rotating props work). But, you will need to figure out how to make a fancy .mdl file for it.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Rotating clouds would be bad in my opinion, something Valve has done is make all the scenery static and picturesque while only players and objectives are dynamic, so attention is draw to playing instead of looking at the sky or that blinky light over there.