gd_dinamo

gd_dinamo a2

Marina

L1: Registered
Jun 7, 2017
35
22
gd_dinamo_mc11 - Generator Defense

Generator Defense Dinamo is a misc symetrical "3cp" map for the "Rule Of Threes" micro-contest


Oh no! the teams are fighting over who can feed more energy into the giant rotating icosahedron!!

Quick! take control over the main section of the facility to get acces to their generator, and blow it up as soon as possible!

Well done, you now have the giant rotating icosahedron all for yourselfs!


Thanks for playing!
By Marina~
 

True lemon

L3: Member
Feb 20, 2019
130
33
I realize the logic is pretty messy, but it appears the logic has somehow completely broken. Destroying Blu's generator does nothing, but destroying Red's wins the game. Another bug is that Red's health just doesn't go down on the hud.
 

Marina

L1: Registered
Jun 7, 2017
35
22
I realize the logic is pretty messy, but it appears the logic has somehow completely broken. Destroying Blu's generator does nothing, but destroying Red's wins the game. Another bug is that Red's health just doesn't go down on the hud.
Can you fix it? messing with the logic resulted to be very dangerous
 

True lemon

L3: Member
Feb 20, 2019
130
33
Right now the only solution for me is just to pass over the a7 logic but with a new generator model, as that model has a massive core and is much easier to damage.
 

Marina

L1: Registered
Jun 7, 2017
35
22
ALPHA 2:

we are working in updating and improving the "Generator Defense" game mode
  • after 2 minutes, the point gets unlocked again and the generator shield comes back up
  • generator now doesn't float when vulnerable
  • red can now win properly
  • generator health display is now accurate
  • shortened lobby by a bit to make distance between last and mid lesser
  • brightened indoor areas by increasing dev reflectivity from 20 to 50
  • brightened outdoor areas a tiny bit by increasing dev reflectivity from 20 to 30
  • textured some buildings
  • covered some tiny gaps in balconies
  • moved the generators away from defender's spawn exit
  • made the floor glass now with a look to the mercenaries' servers
  • fixed a bug where people could get very stuck on upper lobby due to brush overlapping with differences in 2-4 hmu
  • you can't hide behind the generator anymore
  • removed some unnecessary walls
SOME KNOWN BUGS, DON'T FEEDBACK THESE

-generator colliding hitbox is not matching the actual model
-announcer saying "mission ends in 30 seconds" and etc when the mission is not ending and is in fact, just the generator shield resseting
-no forward spawn, yes, I am testing if it's necessary or not
-yes it's louddddd

Read the rest of this update entry...