Soot

KotH Soot b5

Spleep

aa
Aug 7, 2019
178
52
imp was a little short on players, so I haven't made any sweeping changes yet, just incase

- fixed the sentry spot™

- gave non jumping classes access to the top of the box in the building

- added more pickups (also made ammo in tunnel under mid a medium)

- simplified one of the routes

- probably a couple of other things

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
- unsimplified that route I talked about because of a really awful sightline
- also removed access for non mobile class to that box because of another awful sightline

probably shouldn't have made that many changes anyways because of how small the test was

oh well

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
map played alright, but was a bit generic

- made point less boring
- moved around cover
- added h i g h l y e x p e r i m e n t a l flank to other side of point
- tried to make the middle lobby a little more interesting
- added prop jump piles to places
- changed the ground and skybox because why not
- clipped some stuff
- added some no-builds
- some other stuff probably

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
playtest went fine, still a little bland

- redid the mid building to be more interesting
- fix clipping issues
- opened up some sightlines
- changed the theme back to desert
- changed the sky again
- slightly flattened the buildings at mid for better gameplay
- increased the size of some areas
- kept the new flank for now cause only like one person even mentioned it
- some other stuff
- ill fix the spawn rooms in the next update I promise

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
turns out the spawns were different for each team in the last version. whoops.
people seem to think the map is fun, if a bit generic.
might push this into beta soon if no big issues are found in this version.

- clipped the various walls
- fixed the spawns, and adjusted their positions a bit
- adjusted cap time slightly
- enlarged the mid point to make it less of a tight area

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
half the people say its fun, the other half say its generic
I had an idea and it probably sucks but here goes

- the other building is now a cave (and a dropdown)
- removed some cover from mid
- fixed some clipping stuff
- fixed some sightlines caused by the formerly mentioned dropdown
- other stuff probably
- if this change works I'm probably pushing into beta

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
map's still fun I guess, new route gives the enemy too much flanking power though. I might test this one a couple of times to see how players can really break it after a couple of tries.

- added an extra health kit
- made the waterfall a dropdown with an ammo pack
- unclipped and lowered the big rock thing
- probably some other stuff as well
- kept the teeny stairs because they're funny

Read the rest of this update entry...
 

Spleep

aa
Aug 7, 2019
178
52
test went well people seemed to have fun but I didn't like how the waterfall drop-down was playing so I changed it.

- changed the waterfall section a bit
- blocked a sightline
- added an extra ammo pack just because
- probably some other stuff

Read the rest of this update entry...