[Figured out] How to block Explosives only in an area?

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
Hello people! I am looking for a way to make my Mann Co. Target Practice Room. Infortunately, the target entities from TF2 keep breaking when receiving minimal damage. I have turned them into door_rotating and made an invis button around them to do a open/close system. It works well, but if I use explosives, the targets get destroyed, no matter the "Health" number.


I am looking for a way to make an invisible brush, or something to block projectiles. Or should I turn these targets back into prop_dynamics, add a damage filter and parent them to another entity that's the door_rotating?


Also I'm also making a friendly zone, so while we're at it, is there a way to block all incoming damage from players, but to allow them through? Trading is hard when you keep getting shot, and invisible doors seem to break. Any tips?
 

Pdan4

Still trying to add
aa
Nov 25, 2013
104
239
Have you tried setting a damage filter to exclude blast damage (value 64)?
 

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
I'll try. of course, you can't put the filter on the door itself, so I may have to do some tricks
 

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
i have found a way. thanks to "everybody who replied"