Industrial Doors

Industrial Doors 2021-10-12

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,493
Industrial Doors - Doors with variation

Industrial Doors with variations
hammerplusplus_w21aqQwiBk.png
hammerplusplus_UTJfAKfzuE.png
 

Unicake

L2: Junior Member
Aug 25, 2017
80
13
Do you think you will ever make animations for these?
Sort of like how the Slender Arctic Prop pack has doors with opening/closing animations?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Since TF2 doesn't have a Use key, and automatic hinged doors aren't really a thing, these are probably meant to only be used as non-interactive doors. Betcha the single ones aren't even wide enough to fit through.
 

Nobo

L1: Registered
Dec 7, 2016
12
3
I love the ways these look but I'm having an issue with the ones with transparent windows. oil_door_003d is the one I'm trying to use, and in hammer, it looks great.
upload_2021-2-1_12-46-12.png


But in-game in looks like it's reflecting error textures or something. I'm not super versed in model making or anything, so have I done something wrong?

upload_2021-2-1_12-45-36.png
 

Nobo

L1: Registered
Dec 7, 2016
12
3
I've tried it with no cubemaps, LDR, and HDR and all of them look like this.
 

Nobo

L1: Registered
Dec 7, 2016
12
3
I compiled with both and checked with HDR enabled and disabled. It is the same every time.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
You are actually building cubemaps after you compile, right? Compiling alone does not generate cubemaps.
 

Nobo

L1: Registered
Dec 7, 2016
12
3
Yes. I am aware of building cubemaps, but I don't think it actually has to do with that. It isn't reflecting anything. The whole window is just tinted that color regardless of whether or not the cubemaps are built. Everything else on my map is reflecting correctly except for this. If I switch the skin over to a window you can't see through, the problem disappears.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Hm. I looked into the prop's texture files, and as far as I can tell none of the materials even use cubemaps. I did notice this in the glass material however:
Code:
"$lightwarptexture" "models\lightwarps\icey_lightwarp"
I searched around in the game's assets and found no such texture. This is likely the missing texture causing a pink tint in the glass. @Bakscratch
 

Nobo

L1: Registered
Dec 7, 2016
12
3
Hey again. I deleted the old version of this mod and redownloaded your updated one but still had the missing textures on the transparent windows. In addition, the door looked like this for people who played my map:
upload_2021-2-4_13-47-35.png


If it matters, I used compilepal to pack my map.
 

Nobo

L1: Registered
Dec 7, 2016
12
3
No one ever saw the old version before I swapped it out so I can't say that one didn't do the same. Weird thing is that it only looks like this for the people who downloaded the map. The glass is still the only problem on my system.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,493
No one ever saw the old version before I swapped it out so I can't say that one didn't do the same. Weird thing is that it only looks like this for the people who downloaded the map. The glass is still the only problem on my system.
Is there anymore information you can give me like where you have the files installed?