RocketForge

CP RocketForge b3

nesman

master of fast travel
aa
Jun 27, 2016
1,295
1,184
No major layout changes were made. More testing data is needed first before those can be made.

-raised blu forward spawn in an attempt to help guide players towards battle and not away from it like in previous versions
-added ammo kits on last
-fixed overlays under pickups

Read the rest of this update entry...
 

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
I found a bit of a glitch on the func_respawnroomvisualizer near the point A spawn.
 

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Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
This map is really good. The only complaints I have are that the decorative area near the last control point closest to RED spawn isn't clipped completely, meaning some players are able to glitch themselves on top of the props, and that the small red shipping containers at the first point aren't nobuilded.