Tf2 Won't Run Certain Map

Jonah Chasen

L1: Registered
Jan 5, 2021
2
0
I'm new to mapping, and I made a map that I'm trying to test run. But for some reason, whenever I press "Run Map", it just puts me at the tf2 menu, without ever booting up the map. I even tried "Create a Server" with a password, but it still just kicks me back to the main menu while loading it. Here's the overview for the map:

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.vmf"

Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.vmf
Brush 30: bounds out of range
Patching WVT material: maps/pl_kilne/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_kilne/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.49)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.49)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -369.70)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -369.70)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -369.30)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -369.30)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.49)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.49)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -370.11)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -370.11)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.47)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.47)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.47)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -367.87)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -367.87)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -367.14)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -368.88)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -368.88)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -368.42)
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 2828.00, -368.42)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2735.50, 2108.00, -60.10), (2490.75, 2108.00, -63.90), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2490.75, 2108.00, -63.90), (2246.00, 2108.00, -107.01), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (1756.50, 2108.00, -251.55), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(1756.50, 2108.00, -251.01), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(1756.50, 2108.00, -251.55), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (1756.50, 2108.00, -252.59), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (1756.50, 2108.00, -253.15), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(1756.50, 2108.00, -252.59), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(1756.50, 2108.00, -253.15), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (2246.00, 2108.00, -107.02), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2246.00, 2108.00, -107.02), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2246.00, 2108.00, -107.02), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(1756.50, 2108.00, -253.77), (2001.25, 2108.00, -101.40), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2001.25, 2108.00, -101.40), (2246.00, 2108.00, -107.02), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2246.00, 2108.00, -107.02), (2001.25, 2108.00, -101.40)
Degenerate Triangle
(2246.00, 2108.00, -107.01), (2246.00, 2108.00, -107.01), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2735.50, 2108.00, -60.33), (2490.75, 2108.00, -63.90), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2490.75, 2108.00, -63.90), (2246.00, 2108.00, -107.02), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2246.00, 2108.00, -107.02), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2246.00, 2108.00, -107.02), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2490.75, 2108.00, -63.90), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2490.75, 2108.00, -63.90), (2735.50, 2108.00, -60.27), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2246.00, 2108.00, -107.02), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2246.00, 2108.00, -107.02), (2490.75, 2108.00, -63.90), (2490.75, 2108.00, -63.90)
Degenerate Triangle
(2490.75, 2108.00, -63.90), (2735.50, 2108.00, -60.33), (2490.75, 2108.00, -63.90)
done (0) (364633 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 168 texinfos to 123
Reduced 21 texdatas to 19 (504 bytes to 461)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.bsp
Wrote ZIP buffer, estimated size 106807, actual size 106325
3 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne"

Valve Software - vvis.exe (May 21 2020)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.prt
443 portalclusters
1103 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 590 visible clusters (0.82%)
Total clusters visible: 72091
Average clusters visible: 162
Building PAS...
Average clusters audible: 427
visdatasize:48880 compressed from 49616
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.bsp
6 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne"

Valve Software - vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.bsp
Setting up ray-trace acceleration structure... Done (0.62 seconds)
2973 faces
3700463 square feet [532866720.00 square inches]
6 Displacements
130840 Square Feet [18841086.00 Square Inches]
2973 patches before subdivision
180623 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 15962796, max 652
transfer lists: 121.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2175 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 62/8192 744/98304 ( 0.8%)
brushsides 422/65536 3376/524288 ( 0.6%)
planes 644/65536 12880/1310720 ( 1.0%)
vertexes 3844/65536 46128/786432 ( 5.9%)
nodes 1087/65536 34784/2097152 ( 1.7%)
texinfos 123/12288 8856/884736 ( 1.0%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 92559/0 92559/0 ( 0.0%)
faces 2973/65536 166488/3670016 ( 4.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 283/65536 15848/3670016 ( 0.4%)
leaves 1095/65536 35040/2097152 ( 1.7%)
leaffaces 3414/65536 6828/131072 ( 5.2%)
leafbrushes 722/65536 1444/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14523/512000 58092/2048000 ( 2.8%)
edges 7441/256000 29764/1024000 ( 2.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 169/32768 1690/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2187/65536 4374/131072 ( 3.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7568380/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 48880/16777216 ( 0.3%)
entdata [variable] 17123/393216 ( 4.4%)
LDR ambient table 1095/65536 4380/262144 ( 1.7%)
HDR ambient table 1095/65536 4380/262144 ( 1.7%)
LDR leaf ambient 480/65536 13440/1835008 ( 0.7%)
HDR leaf ambient 1095/65536 30660/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12234 ( 0.0%)
pakfile [variable] 106325/0 ( 0.0%)
physics [variable] 364633/4194304 ( 8.7%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 7429
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.bsp
41 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_kilne.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_kilne.bsp"

All the other maps I made work perfectly fine, though this map has more detail than the others, and I removed all the leaks I could find with no difference. I don't have enough knowledge to fix it...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
You're using power 4 displacements. Edit the map so that you're no longer using them. You want to use power 3 or power 2 displacements, as far as my experience goes, exclusively.
 

Jonah Chasen

L1: Registered
Jan 5, 2021
2
0
You're using power 4 displacements. Edit the map so that you're no longer using them. You want to use power 3 or power 2 displacements, as far as my experience goes, exclusively.
It does sound like a good tip, but it didn't seem to do anything...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
Have you put your compile log through interlopers.net/errors?

It should give some clues as to what's going wrong
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Degenerate Triangle
(288.00, 2972.00, -404.07), (288.00, 2972.00, -404.07), (288.00, 3116.00, -401.48)
You've got a whole bunch of these, usually caused by some funky displacements. Try either manually smoothing them out, or deleting and remaking them to be less funky in the first place.