Making a sphere brush

mintoyatsu

L1: Registered
Mar 24, 2019
14
7
I need a func_physbox in a sphere shape, but the sphere primitive always results in invalid solids and slowly corrupts each time I save the VMF. I tried other shapes like cubes, cylinders, etc. and they just aren't the same. How do I make an actual sphere shaped brush for physics simulation?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
If you're looking to make a ball, I'd advise trying prop_physics(_multiplayer or _override) with one of TF2's various ball models.
 

mintoyatsu

L1: Registered
Mar 24, 2019
14
7

mintoyatsu

L1: Registered
Mar 24, 2019
14
7
What do you mean by this?

I have a sleeping func_physbox lodged inside a thin blockbullets brush. When the player shoots it, it goes through the brush out the direction the player was shooting at. With a model, it would always escape out of one side of the blockbullets brush and not the other, regardless of where you shot it from.
 

Pdan4

Still trying to add
aa
Nov 25, 2013
104
239
I have a sleeping func_physbox lodged inside a thin blockbullets brush. When the player shoots it, it goes through the brush out the direction the player was shooting at. With a model, it would always escape out of one side of the blockbullets brush and not the other, regardless of where you shot it from.

Are you trying to make a forcefield or something?