- Oct 14, 2015
- 58
- 3
I'm having a really strange issue with lighting.
On really small/thin surfaces the lighting can appear black (LDR, full), but the same surfaces can appear normally when doing a -fast compile.
This is a side-to-side comparison:
I have some minor errors in the compile log but it's all related to displacements.
I really don't understand why fast lighting would do a better job of lighting these surfaces up.
As I'm posting this I'm doing a full -both compile with 120 light bounces (instead of default 100).
Didn't know what else to try
On really small/thin surfaces the lighting can appear black (LDR, full), but the same surfaces can appear normally when doing a -fast compile.
This is a side-to-side comparison:
I have some minor errors in the compile log but it's all related to displacements.
I really don't understand why fast lighting would do a better job of lighting these surfaces up.
As I'm posting this I'm doing a full -both compile with 120 light bounces (instead of default 100).
Didn't know what else to try