FindPortalSide: Couldn't find a good match for which brush to assign to a portal near

Asuramaru

L1: Registered
Nov 21, 2020
1
0
Good afternoon, I have such a problem, I make any changes to the map, be it adding something or changing textures, there are no changes after compilation, here is the log.

Code:
 Material not found!: WOOD/WOOD_INT_04
Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgroundtograss007_reducedetail_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-5543.00 -6093.63 466.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 -14.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 -14.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 -14.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs:
 

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