Deathrun Blinking Platforms

WizardLogic

L1: Registered
Oct 24, 2020
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I've been looking around for resources but haven't been able to figure out how to make platforms blink in and out on a deathrun map. I am new to mapping and have been learning the mechanics.

I have all of my blinking platforms set to func_breakable, I have a point_template for all of them, and a env_entity_maker targeting all of the platforms. Setting up a trigger_multiple does not have an option for them to always be blinking, it requires some form of input that isn't the round starting or just always blink. What am I doing wrong?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
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First off, the best entity to make toggleable platforms out of is func_brush. It's a generic brush entity that can be turned on and off at will using inputs. No point_template or env_entity_maker needed, since the brush is merely hidden rather than deleted from the map entirely (as is what happens with func_breakable).

trigger_multiple fires outputs when a player enters or exits a certain zone. It's useful if you want to make platforms that vanish based on a player's presence (or lack thereof) in an area, such as a platform that vanishes when a player stands on it for a few seconds.

Another option for controlling the platforms is logic_timer. It fires outputs at regular or randomized intervals, which may be closer to what you desire. The timer can also be turned on and off via inputs.
 

WizardLogic

L1: Registered
Oct 24, 2020
2
0
Thank you for the suggestion! This is cleaner and makes much more sense, and also explains why I was struggling to find resources online about what to do! All of the tutorials I watched covering deathrun mention func_breakable, this is the first time I came across func_brush!
 

worMatty

Repacking Evangelist
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Jul 22, 2014
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