- Oct 24, 2020
- 2
- 0
I've been looking around for resources but haven't been able to figure out how to make platforms blink in and out on a deathrun map. I am new to mapping and have been learning the mechanics.
I have all of my blinking platforms set to func_breakable, I have a point_template for all of them, and a env_entity_maker targeting all of the platforms. Setting up a trigger_multiple does not have an option for them to always be blinking, it requires some form of input that isn't the round starting or just always blink. What am I doing wrong?
I have all of my blinking platforms set to func_breakable, I have a point_template for all of them, and a env_entity_maker targeting all of the platforms. Setting up a trigger_multiple does not have an option for them to always be blinking, it requires some form of input that isn't the round starting or just always blink. What am I doing wrong?