Invisible water!!!

Grooverchan

L1: Registered
Sep 10, 2020
4
0
Ive been making a tf2 map and wanted to add a pool area (its a trading map). I looked up how to add water and followed the steps. But from outside the water was invisible and also blocked everything behind it leaving just the skybox behind. I went online and heard that having leaks in a map can cause issues so I surrounded the entire map with a new box 32 hammer units thick textured with skybox. However this still didnt help. Ive attached two pictures one outside and one inside the water.
Team Fortress 2 19_10_2020 16_52_03.png
Team Fortress 2 19_10_2020 16_52_17.png
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Make sure it's an appropriate water texture (try water/water_2fort) and apply it to all faces to be drawn (usually just the top one), while the other faces are textured with tools/toolsnodraw.

I went online and heard that having leaks in a map can cause issues so I surrounded the entire map with a new box 32 hammer units thick textured with skybox.
Before doing such a thing (unless it's used to seal the map (the Proper way)), you should check for leaks once the map is compiled by going Map>Load Pointfile rather than enclosing the map unnecessarily which could affect its performance and filesize. Also make sure that your water is just a solid, not an entity.
 

Xbmann

aa
Jul 8, 2019
63
52
Chances are it's a leak or you've made the water improperly. If that's not the case other things can cause water not to render such as not running a full compile (skipping the vis step when compiling) or a func_viscluster intercepting the water. Could you possibly show the water brush in hammer as well as the compile log.