- May 21, 2009
- 2,039
- 1,484
Hey all:
I'm working on a little reskin of arena_nucleus for the season. However, after hurriedly rushing off a build to my community server, we found that it experienced pretty sizable lag. We figured there was no way it could be the map's fault (basically no logic changed, added a few props) so I joked that the map was haunted.
Turns out I was wrong. With net_graph 3, I can see a TREMENDOUS amount of "in" from "entities". II have no damn clue what could be causing this. It's just a recompile of the decompile of nucleus, so all the optimization brushes/areaportals are in place from the official release.
Any advice on how to debug this?
And here's the same spot in stock arena_nucleus
I'm working on a little reskin of arena_nucleus for the season. However, after hurriedly rushing off a build to my community server, we found that it experienced pretty sizable lag. We figured there was no way it could be the map's fault (basically no logic changed, added a few props) so I joked that the map was haunted.
Turns out I was wrong. With net_graph 3, I can see a TREMENDOUS amount of "in" from "entities". II have no damn clue what could be causing this. It's just a recompile of the decompile of nucleus, so all the optimization brushes/areaportals are in place from the official release.
Any advice on how to debug this?
And here's the same spot in stock arena_nucleus