Weird Texture Glitch (help needed!)

vetris

L1: Registered
Jun 1, 2020
17
1
Hey all, I was working on a halloween version of cp_process when all of a sudden these textures started glitching out. It was specifically these textures on the mid point of process. On older compiles of the map, this texture was fine (it was the same texture), so I don't know what might've caused this. Can someone help please?
upload_2020-10-4_11-17-46.png
upload_2020-10-4_11-18-27.png
 

vetris

L1: Registered
Jun 1, 2020
17
1
By the way, the textures look fine in hammer. I tried changing them to a different but similar texture, and changing it back, but that didn't work.
 

vetris

L1: Registered
Jun 1, 2020
17
1
I also even took a working floor model, with a DIFFERENT TEXTURE, retextured it, put it in the same area, deleted the old floor, and it was still bugged. Amazing.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
what materials are you using that are bugging out, that would be useful to know :v
 

vetris

L1: Registered
Jun 1, 2020
17
1
Here, it's the same as everything else around it.
upload_2020-10-4_16-49-4.png
 

Attachments

  • upload_2020-10-4_16-48-44.png
    upload_2020-10-4_16-48-44.png
    14.2 KB · Views: 137
  • upload_2020-10-4_16-49-1.png
    upload_2020-10-4_16-49-1.png
    14.2 KB · Views: 144

Pinsplash

bad bad bad
May 8, 2016
156
71
post your compile log
 

Khuntza

L4: Comfortable Member
Dec 29, 2009
155
102
It doesn't look like a texture issue but more a problem with the verticies on the displacements. Have you tried deleting them and recreating them again?
 

vetris

L1: Registered
Jun 1, 2020
17
1
Alright, so, I "fixed" it, but not in the way you'd expect. I just added these cool ramps over the displacements!
unknown.png

unknown.png

Modern problems require modern solutions.
I appreciate the help everyone. Thanks!
 

Pinsplash

bad bad bad
May 8, 2016
156
71
You have displacements tied to func_detail entities, which is pointless and causes VBSP to quit prematurely. That's one thing that's wrong. Could be more.