Circus  (Nucleus Event)

PD Circus (Nucleus Event) b4

Diva Dan

hello!
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Mar 20, 2016
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A couple photos- I've just placed some props, lights and particles down onto default nucleus as a start to get a feel for the mood

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Diva Dan

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Mar 20, 2016
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  • Added more walls and spikes to some of the roofs
    • These walls should still keep jumping onto the roofs fun and viable, but limit the vision of people and sentries
  • Reworked the Bonzo pit
    • Bonzo will no longer bounce you back up, instead, there are 4 circiling bongo drums in the pit
    • These drums slowly spin around the center point, and knock you back onto the battle field, away from the capture point
    • If you miss one of the bongos, the Bonzo pit will kill you
  • New Respawn room visualizer placement
    • The invisible respawn room walls have been pushed forward for both teams
    • Placement of new barriers will hinder a flanker's rotation outside of spawn, and allow for a bit more safety when pushing out while still being open for attack
  • Jump pads updated
    • Air strafing now kicks in after around a second of flight. Players still have influence in their flight, but is slightly more predictable
    • Triggers have been made smaller to lower the chances of accidental flinging
  • Capture time has been halved
    • This change was done to encourage capturing the objective instead of dominating the enemy's spawn
  • Added a long fall pit in the main launch pad room
  • Fixed overblown light glow sprites
  • Fixed Bonzo playing his puke sounds twice
  • A ghost now rests on top of the control point roof, preventing players from attacking on top

Read the rest of this update entry...
 
Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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this is faaaancy. i like the monster pit!
 

EArkham

Necromancer
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Aug 14, 2009
1,625
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Putting something in a death pit that can more or less randomly save you is pretty clever actually.
 

Diva Dan

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Mar 20, 2016
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  • Map is now Player Destruction
    • 30 second capture period, 45 second fight period
    • At the end of every capture period, the point will close and suffocate anyone inside
    • There will then be a re-roll that determines an effect the hoop will provide
      • Speed (6s)
      • Mini-crits (6s)
      • Underworld Portal (surviving hell awards you with a buff and a core)
      • Bonus Ducks (gain a core)
      • Ubercharge (4s)
    • Each effect has a text prompt on the screen and a unique outline inside the portal
  • Undid respawn room visualizer changes
  • Fixed cubemaps
  • Updated stairs to use block bullet colliders instead of player clips
  • Updated Railings to be non-solid and have player clip colliders
  • Removed some large walls added in a2
  • Fixed some floating balloon bombs
  • Fixed a broken trigger causing players not to be hurt when standing inside the hoop
  • Fixed missing overlays on the jump pads
  • Various details

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ShadowMan44

L1: Registered
Jul 16, 2021
30
15
So now that Graveyard is finally done, you gonna come back to this? hah
 

ShadowMan44

L1: Registered
Jul 16, 2021
30
15
I'm glad you changed this to PD over KoTH. I would love to see Nucleus itself get made into a PD map for casual.

Good luck on getting this finished next year (if you are).
 

r0nii

Banned
Mar 16, 2019
200
23
diva dan if you need help i could help you with polishing. small stuff that are neat you know
 

Diva Dan

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Mar 20, 2016
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Diva Dan updated Circus (Nucleus Event) with a new update entry:

a4

Circus A4 Notes
  • Added more spawn exits for each team
    • You now spawn outside the map in front of 3 traincars
    • Each open cab on the train represents a spawn exit you can select, including two new spawns for each team
    • Stepping in a train car will teleport you to the appropriate spawn and give you a brief duration of ubercharge and speed to combat spawn camping
    • You can walk backwards in any spawnroom to take yourself back to the traincars
  • Lowered...

Read the rest of this update entry...
 

ShadowMan44

L1: Registered
Jul 16, 2021
30
15
I'm so glad you're picking this back up again! I love the use of the Merasmus booth, it doesn't feel forced or out of place like a lot of times I've seen it be used for custom halloween. Merasmus is going to be the announcer for this map right?