Frightier

PL Frightier rc3

Sep 29, 2015
81
24
Frightier - pl_frontier_event

Frontier has succumbed to the curse of ETERNAL DAMNATION! To win, the BLU team must push Merasmus' devilish diabolical bomb train all the way to Hell, in order to blow up Skull Island so Merasmus no longer has to give out free hats. The RED team must try and save Halloween before it's too late!

Capturing a control point will cause a past Halloween boss to spawn and chase both teams. RED can stop BLU from pushing the train by standing on its platform.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
You could have at very least rotated the wood textures after swapping the original textures, almost every wood texture on this map is in an wrong angle.
 
Sep 29, 2015
81
24
pl_frontier_event has been updated to Release Candidate 2. The most notable changes are as follows:

- Replaced several erroneously-aligned wood textures near 2nd with brick
- Replaced several remnant metal/industrial textures with wood (oops)
- Rotated several textures that should have been 90 degrees to begin with
- Fixed a couple teleporter trap spots missed on the previous version
- Adjusted propfade on several props throughout the map
- Added more player clips to rocks and indoor areas
- Lil Chew Chew can no longer injure players
- Fixed a trigger_push at 3rd not affecting players
- Repositioned teleport destinations after leaving purgatory
- Added a couple pumpkin bombs near last
- Added another gargoyle overlooking BLU's final spawn
- Added another cubemap near 3rd to fix an issue with weird reflections on a house
- Removed a chair in BLU spawn
- Added more cover to one of the alternate exits of BLU's first spawn
- Packed a nav mesh in with the map
- The map will no longer work in SFM, even if decompressed. Use RC1 instead
- Removed the fridge from BLU spawn
- Removed a pumpkin bomb near RED's first spawn

Read the rest of this update entry...