- Sep 23, 2020
- 2
- 0
So I ran it through to see what's wrong and it gave me this message "There is no player start in the map. To add one, select the Entity (axe) tool, drag the crosshairs to the position you want the player to start at, and press ENTER." so I did exactly that and I still get the same error message. Although when I click "ENTER" it doesn't feel like it's doing anything. I'm actually trying to learn through Crash's videos and this happens when I try to run it.
Compile Logs
I'm just not sure what I'm doing wrong, as I keep making the entity then pressing "ENTER" but obviously I'm doing something seriously wrong.
Compile Logs
Code:
** Executing...
** Command: "D:\Games\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Games\steamapps\common\Team Fortress 2\tf" "D:\Downloads\first_room.vmf"
Valve Software - vbsp.exe (May 21 2020)
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Downloads\first_room.log', but we don't own that location. Allowing.
materialPath: D:\Games\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Downloads\first_room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2538 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 7
Reduced 2 texdatas to 2 (47 bytes to 47)
Writing D:\Downloads\first_room.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Downloads\first_room.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "D:\Games\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Games\steamapps\common\Team Fortress 2\tf" "D:\Downloads\first_room"
Valve Software - vvis.exe (May 21 2020)
MSG_FILEWRITE - Filesystem was asked to write to 'd:\downloads\first_room.log', but we don't own that location. Allowing.
8 threads
reading d:\downloads\first_room.bsp
reading d:\downloads\first_room.prt
LoadPortals: couldn't read d:\downloads\first_room.prt
** Executing...
** Command: "D:\Games\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Games\steamapps\common\Team Fortress 2\tf" "D:\Downloads\first_room"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
8 threads
MSG_FILEWRITE - Filesystem was asked to write to 'd:\downloads\first_room.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\downloads\first_room.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.00 seconds)
98 faces
31285 square feet [4505081.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 40/65536 320/524288 ( 0.1%)
planes 62/65536 1240/1310720 ( 0.1%)
vertexes 134/65536 1608/786432 ( 0.2%)
nodes 71/65536 2272/2097152 ( 0.1%)
texinfos 7/12288 504/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 98/65536 5488/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 29/65536 1624/3670016 ( 0.0%)
leaves 73/65536 2336/2097152 ( 0.1%)
leaffaces 98/65536 196/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 589/512000 2356/2048000 ( 0.1%)
edges 303/256000 1212/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 20/32768 200/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 249/65536 498/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 89048/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 351/393216 ( 0.1%)
LDR ambient table 73/65536 292/262144 ( 0.1%)
HDR ambient table 73/65536 292/262144 ( 0.1%)
LDR leaf ambient 48/65536 1344/1835008 ( 0.1%)
HDR leaf ambient 73/65536 2044/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 2538/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 277
Writing d:\downloads\first_room.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Downloads\first_room.bsp" "D:\Games\steamapps\common\Team Fortress 2\tf\maps\first_room.bsp"
** Executing...
** Command: "D:\Games\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Games\steamapps\common\Team Fortress 2\tf" +map "first_room" -steam