Undying Event

CP Undying Event RC2c

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TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
DRACULA HAS GONE ON A HOLIDAY BREAK
(Undying Event now follows the regular control point format, instead of a hybrid capture the flag/control point mode)

-Fixed some minor bugs
-Fixed missing faces on some models
-Fixed some misaligned displacements in the second stage

-Edited some textures for better visual clarity
-Added a one-way signs to sewers to help guide player

-Reduced file size considerably

Read the rest of this update entry...
 

Suna

What's a greybox?
aa
Nov 10, 2017
407
614
DRACULA HAS GONE ON A HOLIDAY BREAK
(Undying Event now follows the regular control point format, instead of a hybrid capture the flag/control point mode)

-Fixed some minor bugs
-Fixed missing faces on some models
-Fixed some misaligned displacements in the second stage

-Edited some textures for better visual clarity
-Added a one-way signs to sewers to help guide player

-Reduced file size considerably

Read the rest of this update entry...

I can't check out the map in-game atm, but I assume it's only one CP per stage, rather than the standard two? Or have you added a secondary control point?
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
Here's a few things I found on the latest version of the map:
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-rock sticking through ground
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-floating truck
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-seam
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-obvious split in water brusehs
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-Zeus3005 made a version of these stalactite props that have a collision model if you wanna use that
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-floating truck
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-the front of the beam with the bulb on is invisable
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-this lil bump in the wall in the corner ramp here can make going up the ramp kind of annoying
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-you use this shelf prop at least 5 times in stage one and a few times in stage 2. It just looks weird to have that many of them since they all are exactly the same stuff in the same spots on each shelf
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-z-fighting
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-no fire in these
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-this displacement is awkward to walk around if you get too close
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-floating prop on this metal sheet. can also block moment if you step on it wrong
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-weird shadow behind the web
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-no fire in these torches even though they have red light around them
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-remove collision on these boards.
 

TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
Thank you Megapieman, just wanted to mention that your feedback throughout development has been very helpful to us.
 

TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
-Ghosts now roam certain areas of the map
-Reduced number of pumpkin bombs, made their placement more favorable to Blue
-Adjusted spells so they no longer spawn during warmup time
-Added some lights near trouble spots on stage 1 where snipers blended in a little too well against the background
-Added additional Signage to better illustrate where the first control point is
-Improved performance on Stage 1

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TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
-Added halloween gargoyles. Gotta collect those souls!
-Adjusted lighting in spawn rooms to better highlight health cabinets
-Blu spawn on stage 1 now extends to the additional barracks
-Further frametime improvements on stage 1
-Added additional cover to reduce sightlines from cap A to blue spawn -Adjusted ghost paths to be less disruptive to pushes from Blue
-Adjusted ghost spawn rate so he is a little less spooky, but still pretty spooky.
-Fixed spellbooks in Stage 2 not adhering to warmup time limitations

and...

Drac is Back!

-Dracula has returned from his holiday, and he brings... spellbooks?
-Dracula will now cast a little bit of his magic to spawn a rare spellbook. There is only one per stage, and it always spawns in a contestable but dangerous location for both teams!
-Dracula will occasionally talk to your team via telepathy... don't worry this is sort of his thing.


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ShadowMan44

L1: Registered
Jul 16, 2021
30
15
Hey, I'm sorry to bump this topic after like a year of inactivity.
Someone pointed out that Dracula's voicelines are pretty hard to understand, they're too quiet for most people to hear (and they'd probably be even worse with a ton of gunfire going off). This maps atmosphere is really really spooky, especially on the 2nd stage.
I hope you update this next year so it could have a better chance of making it into the game.