asdtm

PL asdtm a15

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
at first I thought that said "autism"
FINALLY, a map about ME!

All my years on the spectrum are finally paying off!
 

Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Moved the final point higher to give red more advantage
Added window looking down at blue spawn in the building near B
Changed B-C connector to an indoor stairs.
Made second gate from B to red spawn one way
Added room with window looking down at A to make A more defendable
Moved the red spawn up by 128 units
Moved the room between red spawn and C up by 128, allowing red to enter C without being in low ground.

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Asd417

Sample Text
aa
Mar 20, 2016
1,451
1,031
Added healthpack in window looking down at A.
Added a fence in building in front of A.
Moved the gate from blue spawn to blue forward so that blue's access to the B building is limited until A is captured.
Closed off the room with window looking down at blue spawn
Reworked final point to be an elevator. (45% decrease in cart movement speed while on elevator)

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