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KotH koth_build_kick_a1 koth_build_kick_a1

Tumby

aa
May 12, 2013
1,084
1,192
The map is incredibly simple and doesn't offer much gameplay choices. The control point is the only area with height variation.
Quad-Symmetry almost never makes for a good map. Every place is the same, so there's no main route or flank route.

Use either rotational or mirror symmetry (not both) and try to make different routes with different advantages. Use height variation everywhere you can.

Also, nobody can play a vmf. Add a version string to your map (koth_build_kick_a1 for example) and compile it. Copy the bsp file from tf/maps and upload that. If you want your map to be tested, join the discord and ask others what to do next.
WARNING: No capital letters in file names! It will break servers and is therefore not allowed.