- May 14, 2015
- 33
- 5
So I'm trying to compile a map for TF2 but in the compile log it gives me:
vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.
and:
vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.
So the maps are fullbright and unoptimized.
All the configs are set up correctly. I've tried compiling some hl2 maps for hl2 ep2 and it isn't giving me any vvis or vrad errors. I've even tried replacing the TF2 versions of vvis/vrad.exe and vvis_dll/vrad_dll.dll with the ones from hl2 ep2 and it compiles vvis and vrad using those files, but the visibility solution is glitchy and the lighting is fullbright (only on tf2 textures). I tried deleting those files from tf2/bin and verifying via steam and redownloading but it seems like those files are just broken. Did valve break vvis/vrad for TF2 with any recent updates? I don't know how to fix this.
vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.
and:
vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.
So the maps are fullbright and unoptimized.
All the configs are set up correctly. I've tried compiling some hl2 maps for hl2 ep2 and it isn't giving me any vvis or vrad errors. I've even tried replacing the TF2 versions of vvis/vrad.exe and vvis_dll/vrad_dll.dll with the ones from hl2 ep2 and it compiles vvis and vrad using those files, but the visibility solution is glitchy and the lighting is fullbright (only on tf2 textures). I tried deleting those files from tf2/bin and verifying via steam and redownloading but it seems like those files are just broken. Did valve break vvis/vrad for TF2 with any recent updates? I don't know how to fix this.