I got a 5-point linear Payload map working

  • If you're asking a question make sure to set the thread type to be a question!

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Congrats on getting it working!

Assuming you get this thing completed it will be a welcome departure from the standard 5 point CP maps. While I like the back and forth of 5 point CP I think that gamestyle jumps around too much when points are captured and lost. I far more enjoy the gradually evolving gameplay that comes from focusing around the moving cart. Hopefully this will combine the best of both with some good back and forth cart action.
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
sorry to bump thread, but are you going to release the entity's for it in a prefab?
Or can you help me to set up such a thing?
Because i want to try to do koth with pl.
Either you cap the point for 10 minutes, or push the payload into the enemy's base.
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
All I can say is wow.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Not sure if you noticed already, but valve added a red bomb cart with last update, but more importantly -for you-, a red "home" cap and a neutral cap skin and a red and blu skin for the cart for the hud ;)

And a lot of other custom game mode huds (valve is planning something for the next update)

type hud in the filter to see them
 

Icarus

aa
Sep 10, 2008
2,245
1,210
WHOA!

I know they made a red Cart model, but I didn't know what do do with it.

What I didn't know was the RED home and RED cart in the hud.

Does anybody know how I could get them to show up in game? As far as I know, there is nothing controlling the icons and cart hud color.
 
Last edited:

Altaco

L420: High Member
Jul 3, 2008
484
120
What do you mean neutral checkpoint? The cap point bases?

Lemme take care of that for you :)