Props Dissapear when walking in a certain place [resolved]

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
Greetings! I have returned with a new question for a problem that is very important and cannot be ignored.

I am currently modifying an ingame map. ctf_doublecross. I know that some of you already know the kind of sh*t I must endure. basically, I changed skybox and fog as a start, but as early as the first version goes, I've had a few props on the bridge and in spawns that dissapear depending on where you are, on the bridge, for example, the closer you are to the lamp post next to the wall, the more props on the base next to you dissapear, and in spawns, when going for the stair exit, the spawn props just say "I am the spy!" and vanish.

Apparently decompiled maps are notorious for being prone ot many areaportal issues. I must also say that I am still afraid of the four invisible brushes of the apocalypse: Occluder, Areaportal, Hint and Skip. I have litteraly no idea of what 3/4 are used for, and I can't call myself a mapper if I don't know this. but I do know that it might be related to my problem.

I have come here to see if anyone knows the steps to fix this issue.

Thanks in advance.
20200904133752_2.jpg
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
It's probably Occluders. You need to select all Occluders and replace all instances of them using skip with nodraw. For some reason decompilers seem to use skip for the sides of occluder brushes, which causes problems and I really don't know why they do that.

After that, check they're not floating outside walls or extending beyond them, or whatever would be sensible. These are standard decompiler errors.
If they're still causing problems, you can either remake the problematic ones or just toggle them all off.
 

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
Pinsplash. it didn't work. Honestly I don't know what to expect other than one less frame per second. and by using taunts I can tell that it's the camera's position that makes the props dissapear.
 

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
It's probably Occluders. You need to select all Occluders and replace all instances of them using skip with nodraw. For some reason decompilers seem to use skip for the sides of occluder brushes, which causes problems and I really don't know why they do that.

After that, check they're not floating outside walls or extending beyond them, or whatever would be sensible. These are standard decompiler errors.
If they're still causing problems, you can either remake the problematic ones or just toggle them all off.
I'm gonna pretend like I understand this.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
Basically if you see brushes with the Occluder texture, you need to replace the Skip texture that's on the other sides with Nodraw.
 

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
Basically if you see brushes with the Occluder texture, you need to replace the Skip texture that's on the other sides with Nodraw.
The 7 occluders i've found were all either occluder-textured on all sides or had nodraw on the sides
 

JackHundeswald

L2: Junior Member
Jul 17, 2019
51
8
ok whatever I just decided to do a test version of the map where I deleted them. guess it works and doesn't change anything.


Thanks!