- Aug 3, 2017
- 10
- 3
Hi, I'm working on doing some fine-tuning for distances in my map and I was wondering if anyone knew of an easy way to do this either in-game or in Hammer.
Obviously I for straight distances I could just see what it is in Hammer, but anything else and I'll be doing some trigonometry over and over again just to make sure the distances aren't too close or far for combat.
Want to make sure damage fall-off doesn't cause drawn out fights so I want to have a rule of thumb or quick method to calculate the distance which will tell me if damage fall-off will be a problem.
Thanks.
Obviously I for straight distances I could just see what it is in Hammer, but anything else and I'll be doing some trigonometry over and over again just to make sure the distances aren't too close or far for combat.
Want to make sure damage fall-off doesn't cause drawn out fights so I want to have a rule of thumb or quick method to calculate the distance which will tell me if damage fall-off will be a problem.
Thanks.