- Jul 28, 2020
- 4
- 0
Hello, I am but a simple jump mapper who wants to know if/how I can adjust the fresnel effect of the water in my map. I've tried parameters like "$forcefresnel and $fresnelpower in my water's vmt to no effect. I'm not very knowledgeable on how the engine works, but I would like to be able to increase the reflection for higher angles above the water, it seems like the parameter $phongfresnelranges can do this for phong materials. Is there a parameter that can do this for water?
Bonus question, is there any sneaky way around "There may be only one water level height in a PVS if the water is expensive." requirement thats listed on https://developer.valvesoftware.com/wiki/Adding_Water ?
I would appreciate any help on this.
Bonus question, is there any sneaky way around "There may be only one water level height in a PVS if the water is expensive." requirement thats listed on https://developer.valvesoftware.com/wiki/Adding_Water ?
I would appreciate any help on this.