unsaved changes

Cactyiee

L1: Registered
Jun 6, 2020
9
0
got more problems with the map not saving changes.
heres the compile log if anyones interested:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.vmf"

Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pls god work oh my god pls/nature/blendrockground004_wvt_patch
Patching WVT material: maps/pls god work oh my god pls/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/pls god work oh my god pls/nature/blendrockground005_wvt_patch
Patching WVT material: maps/pls god work oh my god pls/nature/blendground_doomsday001_wvt_patch
Patching WVT material: maps/pls god work oh my god pls/nature/blendrockgroundwall003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
**** leaked ****
Entity prop_static (nan nan nan) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1280.7 1722.1 -685.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1047:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -8192.0 -369.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 -7680.0 -369.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4960.0 -7168.0 2744.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4448.0 -7168.0 2744.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4960.0 -7168.0 -393.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4448.0 -7168.0 -2808.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4784.0 -7168.0 305.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 41948: areaportal brush doesn't touch two areas

Brush 41948: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 50 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls"

Valve Software - vvis.exe (May 21 2020)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls"

Valve Software - vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (11.93 seconds)
29701 faces
35 degenerate faces
7636408 square feet [1099642752.00 square inches]
384 Displacements
568621 Square Feet [81881488.00 Square Inches]
sun extent from map=0.008727
130 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (728)
Build Patch/Sample Hash Table(s).....Done<0.4133 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (66)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 2567/8192 30804/98304 (31.3%)
brushsides 22967/65536 183736/524288 (35.0%)
planes 24272/65536 485440/1310720 (37.0%)
vertexes 46489/65536 557868/786432 (70.9%)
nodes 17859/65536 571488/2097152 (27.3%)
texinfos 2112/12288 152064/884736 (17.2%)
texdata 207/2048 6624/65536 (10.1%)
dispinfos 384/0 67584/0 ( 0.0%)
disp_verts 37344/0 746880/0 ( 0.0%)
disp_tris 60672/0 121344/0 ( 0.0%)
disp_lmsamples 1650081/0 1650081/0 ( 0.0%)
faces 29701/65536 1663256/3670016 (45.3%)
hdr faces 29701/65536 1663256/3670016 (45.3%)
origfaces 9710/65536 543760/3670016 (14.8%)
leaves 17894/65536 572608/2097152 (27.3%)
leaffaces 35465/65536 70930/131072 (54.1%)
leafbrushes 12684/65536 25368/131072 (19.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182706/512000 730824/2048000 (35.7%)
edges 98334/256000 393336/1024000 (38.4%)
LDR worldlights 130/8192 11440/720896 ( 1.6%)
HDR worldlights 130/8192 11440/720896 ( 1.6%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2976/32768 29760/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 46371/65536 92742/131072 (70.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 85/512 29920/180224 (16.6%)
LDR lightdata [variable] 53819436/0 ( 0.0%)
HDR lightdata [variable] 53819436/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 133025/393216 (33.8%)
LDR ambient table 17894/65536 71576/262144 (27.3%)
HDR ambient table 17894/65536 71576/262144 (27.3%)
LDR leaf ambient 67978/65536 1903384/1835008 (103.7%) VERY FULL!
HDR leaf ambient 67978/65536 1903384/1835008 (103.7%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/181008 ( 0.0%)
dtl prp lght [variable] 1/4764 ( 0.0%)
HDR dtl prp lght [variable] 1/4764 ( 0.0%)
static props [variable] 1/98280 ( 0.0%)
pakfile [variable] 4053/0 ( 0.0%)
physics [variable] 7796227/4194304 (185.9%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 84410
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.bsp
14 minutes, 6 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pls god work oh my god pls.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pls god work oh my god pls.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +r_hunkalloclightmaps 0 +map "pls god work oh my god pls" -steam

i dunno, it feels like its not worth working on this map if i get problems like this every 15 steps of progress i make
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Reduce the amount of brushes in your map.
 

Cactyiee

L1: Registered
Jun 6, 2020
9
0
thats what im trying to do but its still not helping

upload_2020-7-26_15-38-15.png
 

Attachments

  • upload_2020-7-26_15-37-48.png
    upload_2020-7-26_15-37-48.png
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Xbmann

aa
Jul 8, 2019
63
52
The fact that the prop static is leaking means it's in the map but it looks like it's somehow been given an invalid position so the coordinates given are broken. Try going through all of your prop_statics with the entity report window and making sure you can teleport to all of them and they are supposed to be there. Delete any that seem broken. Worst comes to worst you could try selecting the whole map and copying it into a new vmf and see if the issue persists.

Any time the compile does not end up creating and copying a bsp file that means the compile is failing.