[Solved]Alt Pathtrack Randomness

Oct 6, 2008
1,948
446
Hmm, can't quite get it to work - what I need is

Cart 1 - triggers alt path (enable) and continues on path 1
Cart 2 - takes the alt path - path 2

Cart 1 - takes alt path on it's second time around (disables alt path) - path 2
Cart 2 - continues on path 1

repeat the process above.

My carts are either - going path 1 or going path 2 - can't seem to get the carts path 1, path 2 every time a cart goes by.
 
Oct 6, 2008
1,948
446
hmmm - solved the issue but in doing so getting another weird one

Cart 1 - travels down track - at node for alt path, disappears goes back to starting point, comes down 2nd time , same thing, comes down 3rd time does what it's supposed to

Cart 2 comes down after cart 1 third time and takes alt path as coded

If I hide one cart or the other and test the error doesn't happen. I've also noticed at one part cart 1 will disappear and restart a the starting point it's supposed to just before. Could the engine be getting the two carts confused since both exits/pathtracks (on pass, teleport to path x - cart1 or y - cart2) are close together?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
A video of the issue would probably be helpful, as well as screenshots of your logic (or include those in the video too). Textual descriptions are fine and dandy, but a picture is worth a thousand words.
 
Oct 6, 2008
1,948
446
This info no longer needed
 
Last edited:
Oct 6, 2008
1,948
446
Solved - the engine was getting confused and firing both since the nodes were so close together

I put actions on only one of the nodes (on pass teleport) but set up the coding like this

Onpass, cart01,stop
Onpass, cart01,teleport after a delay of x seconds
Onpass, cart2, teleport to x

thanks for he help