Zeeland

KotH Zeeland A5

kplok

L1: Registered
Jun 20, 2020
13
2
Zeeland - A small KOTH map themed around the Netherlands

A new KOTH themed around the Netherlands (particularly Amsterdam). I've had this theme idea for a while, and I feel like I can finally do it justice. This is still in development so any feedback is appreciated.

Resources from:
Valve
Frontline pack
Overgrown prop pack
Krazy's Vehicle pack
 

mr. piggy business

L2: Junior Member
Apr 5, 2020
53
2
you could make some ditches and canals around the houses for the real Amsterdam feel. If there is some space for it or in the background you could put some windmills or polders. put some more pictures here so you get a better view of the map.
 

kplok

L1: Registered
Jun 20, 2020
13
2
you could make some ditches and canals around the houses for the real Amsterdam feel. If there is some space for it or in the background you could put some windmills or polders. put some more pictures here so you get a better view of the map.
This is the 3rd iteration of this map's design, and the first two did have a canal but i removed it because I found it a bit tricky to balance around. This map is still in early development, so if i end up redesigning the central bandstand I was thinking of putting a canal right through the middle. I'll upload more pictures if I don't forget too :)
 

kplok

L1: Registered
Jun 20, 2020
13
2
Well, I can safely say that the last version made the map worse so I undid half of it and refined other parts.
  • Canals caused the middle to be a bit too wide, so i got rid of it.
  • Removed the bandstand and replaced it with a much more spacious pavilion surrounded by trees.
  • Created a new side building that routes players towards the point.
  • Added more health kits in the side building and upgraded the windmill's kit from small to medium.
  • Lots of small tweaks that I can't remember

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kplok

L1: Registered
Jun 20, 2020
13
2
  • Re-routed the main building to be less confusing and have better game play flow
  • Added an extra route from back entrance to the windows
  • Made back entrance larger
  • Added func_nobuild to the tops of the parasols and trees

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kplok

L1: Registered
Jun 20, 2020
13
2
  • What's more dutch than tulips? Staunch Protestantism. Which is why the pavilion in mid has been transformed into a church, hopefully providing more verticality to play around with.
  • Fixed the func_nobuilds on the parasols to actually be func_nobuilds.
  • Increased time to cap the point from 10 to 12 seconds.

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